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Building from code 3.2 branch (dozen of errors related to strings) #37986
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You probably lack the Windows 10 SDK in your Visual Studio installation. |
Ah the classic shot with Win 10 SDK, it is not that. I also should hint that I can build Godot 4.0 with no problems, of course after I fix missing library problem. Furthermore I have tried building Godot 3.0 and it worked fine, so it is definitely problem at 3.2 because it still gets new updates so that is way it is unstable. |
Bug still exists |
Fixes godotengine#37799. Fixes godotengine#37986. (cherry picked from commit 4d3a18d)
Fixes godotengine#37799. Fixes godotengine#37986. (cherry picked from commit 4d3a18d)
Godot version:
Godot 3.2 pulled from github branch
OS/device including version:
Windows 10
Issue description:
Initializing building Godot 3.2 with scons in VS native tools CMD results in dozens of error I am guessing related to c++ string library, probably because it is undeclared.
Here is errors picture:
Steps to reproduce:
Classical win 10 setup for building Godot from source: python 3.8.0, pywin32, scons 3.1.1., godot 3.2 pulled from github. Initializing building with scons 10 threads and targeted win platform.
Minimal reproduction project:
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