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Cannot export project to Macos #50376
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See also #39246. @cdfq152313 Are you using an x86-based Mac or an ARM-based Mac (Apple M1)? Mono builds currently don't have native ARM support, which means they will run via Rosetta emulation on ARM-based Macs. |
@bruvzg Thank you!!! I can run it now. |
It's not documented. In the |
I see. Anyway, thank you so much. You save me a lot of time. |
This should be fixed by #50317 (required entitlements are always enabled on in the Mono builds). |
Godot version
3.3.2.stable.mono
System information
macOS Big Sur 11.4
Issue description
I use mono version to export project to macos. When I run the export file (project.app), it crash immediately.
I can run project in Godot IDE(Click "Play"). I also can export project to android/windows and run it without crash.
Only macos export project will cause crash.
Steps to reproduce
Notice: If I don't create .cs file. The export app will not crash.
Here are crash report. Hope it help.
Minimal reproduction project
https://github.com/cdfq152313/mono-crash
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