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Keep screen on not implemented on desktop platforms (to inhibit screensaver) #5073
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maybe we should implement this during game (not editor) execution On Mon, Jun 6, 2016 at 4:58 PM, ramoas86 notifications@github.com wrote:
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Good idea. |
I noticed there's a |
I tried to implement this and noticed that on windows, the screensaver never appears when the godot editor is open. Can somebody confirm this? Should it be regarded as a bug? |
Just to put a little life back into this, just in case it's buried in the priority stack - this is still an issue (and an old one it seems). While the workaround for the user is simple (turn off screensaver / sleep options) it should be addressed IMO. |
Bugsquad note: This issue is still relevant as of commit d87307d; |
As of ffbea8a, the method is still not implemented for desktop. However, XBox gamepad will prevent screensaver on Windows 10 even without game running, so maybe someone could test with other systems/gamepads (not to mention the bug could be fixed in another way). Can anyone still reproduce this bug in Godot 3.2.1 or any later release (e.g. 3.2.2-beta4)? |
I am using 3.2.2.stable.official on Linux Mint 20 and I am having this issue. |
This will be fixed by #35536 if it's merged. That said, that pull request has to be redone for the |
That PR fixes it for Linux, but AFAICT "Keep Screen On" is still not implemented for Windows (empty stubs) and macOS (no stubs) either. |
Operating system or device - Godot version:
Ubuntu 14.04 and probably other Linux system.
Issue description (what happened, and what was expected):
Screensaver appears when using joystick during gameplay. I want avoid this.
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