Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Result of "double clicking" node is unexpected #5791

Closed
tomuxmon opened this issue Jul 18, 2016 · 4 comments
Closed

Result of "double clicking" node is unexpected #5791

tomuxmon opened this issue Jul 18, 2016 · 4 comments

Comments

@tomuxmon
Copy link

Operating system or device - Godot version:
Windows 10 insider preview. Godot steam version.

Issue description (what happened, and what was expected):
Someone coming from other engines (editors) would expect node to be centered ([F] keyboard shortcut) when "double clicking" it in the editor.

Not saying you guys should strive to be like them (please do not be like Unity :) ). It is just common in most editors that bouble clicking shows the item (I might be biased since my all dev experience is on windows)

Double click in Unity Editor:
sparty_double_click

Double click in Unreal Editor:
unreal_doubleclick

@TheoXD
Copy link
Contributor

TheoXD commented Jul 19, 2016

Fast doubleclicking I suppose could work to focus, much slower can be used to rename (as on any operating system)

@tomuxmon
Copy link
Author

If it is possible to distinguish if either icon or text was doubleclicked, then node could be centered only when icon is doubleclicked. Renaming could be left as is.

@timoschwarzer
Copy link
Contributor

@tomuxmon Hm... I would failclick like 50% of all clicks...

@djrm
Copy link
Contributor

djrm commented Aug 29, 2016

fixed by #5956

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

6 participants