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Operating system or device - Godot version:
Windows 10 insider preview. Godot steam version.
Issue description (what happened, and what was expected):
Someone coming from other engines (editors) would expect node to be centered ([F] keyboard shortcut) when "double clicking" it in the editor.
Not saying you guys should strive to be like them (please do not be like Unity :) ). It is just common in most editors that bouble clicking shows the item (I might be biased since my all dev experience is on windows)
Double click in Unity Editor:
Double click in Unreal Editor:
The text was updated successfully, but these errors were encountered:
If it is possible to distinguish if either icon or text was doubleclicked, then node could be centered only when icon is doubleclicked. Renaming could be left as is.
Operating system or device - Godot version:
Windows 10 insider preview. Godot steam version.
Issue description (what happened, and what was expected):
Someone coming from other engines (editors) would expect node to be centered ([F] keyboard shortcut) when "double clicking" it in the editor.
Not saying you guys should strive to be like them (please do not be like Unity :) ). It is just common in most editors that bouble clicking shows the item (I might be biased since my all dev experience is on windows)
Double click in Unity Editor:
Double click in Unreal Editor:
The text was updated successfully, but these errors were encountered: