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Drag and drop audio effect resources to audio bus #62802
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Tested locally (rebased on top of eca6f0e), it mostly works as expected. However, the usability issue outlined by KoBeWi above is still present. It needs fixing before this can be merged.
@Nolkaloid Are you available to perform the required changes?
I'll try to looking into it, as soon as I find some free time ! |
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@Calinou I found some time this evening to make the change. Should be OK. |
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Below Add Effect is still a valid location and the effect lands above. godot.windows.editor.dev.x86_64_hFYsonBYjI.mp4It would be nice to fix it if it can be fixed easily. If not, it's fine. EDIT: |
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@KoBeWi To fix that, the best option would be to move the "Add effect" entry outside the Tree. |
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Tested locally, the UX works now, but I have issues with drag-and-dropped effects having no effect on the actual audio playback.
This does not occur when using a built-in resource created in the audio bus editor with the exact same parameters (both are 10-band equalizers with -20 dB on all bands).
Testing project: spectrum.zip
EQ10
is the built-in effect.
No effect on audio:
Has an effect on audio:
The ordering doesn't matter.
Co-authored-with: Waranoi <31479779+Waranoi@users.noreply.github.com> Fix UndoRedoManager singleton change Made dropping under effects no-op
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@Calinou The effect seems to be properly applied. Note that in your example project the effect "new_audio_effect_eq_10.tres" has all the bands set to 0dB, so it has logically no effect what so ever. Or am I missing the point ? |
Finished #42288
<filename>
Bugsquad edit: