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Renaming a node by doubleclicking on it is buggy #6452

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TotCac opened this issue Sep 11, 2016 · 9 comments
Closed

Renaming a node by doubleclicking on it is buggy #6452

TotCac opened this issue Sep 11, 2016 · 9 comments

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@TotCac
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TotCac commented Sep 11, 2016

Operating system or device - Godot version:
Godot last GIT build
Windows 7 64bit

Issue description (what happened, and what was expected):
Troubles while trying to rename a node by double-clicking on it. It's seems buggy because working randomly

Steps to reproduce:
Add a node, then double click on it to rename it. Not working 100% times

Link to minimal example project (optional but very welcome):

@Sslaxx
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Sslaxx commented Sep 11, 2016

Whilst it doesn't fix the issue, selecting a node and then pressing F2 will allow you to rename it.

@gau-veldt
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I can confirm I get this issue also in x11 using 2.2a

@gau-veldt
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PS: It might be good to include rename in the RMB drop-down for good measure.

@bojidar-bg
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bojidar-bg commented Sep 13, 2016

Probably the issue is related to the editor considering the double-click as a drag + drag, a drag + click, or a click + drag.

@volzhs
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volzhs commented Sep 13, 2016

as my experience, double click has about 1 second term would enable rename field.
a little bit faster than 1 second, it focus to selected.
a little bit slower than 1 second, does nothing.
it would be good to enable rename if double click label, and focus it when double click node icon, IMO.

@djrm
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djrm commented Sep 14, 2016

i guess this may be confusing because if you click an item, and wait more than 800ms then the count restarts so you have to double click the selected element in an interval from 400ms to 800ms maybe increasing the edit interval to 400ms to 1s

@RebelliousX
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This still is not fixed for me. I need to "triple" click a node to rename it!! How come?!

@vnen
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vnen commented Nov 7, 2016

@RebelliousX Works fine for me in the current master. Are you sure your build was made after the fix?

@RebelliousX
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RebelliousX commented Nov 7, 2016

@vnen Hmm, interesting, I pulled the changes before building, I will pull from master and rebuild again.
Edit: Sorry my bad, it was a prior build with a few commits behind.

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