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Leaving dock area in ranges in inspector releases mouse #66555
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dupe of #64695? |
@Zireael07 Similar but I dont think so, that one was very specific to the TileMap editor, this one seems to affect everything that uses a range on the inspector. |
Dragging the slider has a different behavior than dragging in the text box above the slider which uses mouse capture to permit infinite dragging in either direction. For usability purposes I think they should both capture the mouse as it took me a while to figure out why sometimes I can drag the value outside of the sliders range while other times being constrained by it (by accidentally clicking on the slider instead of the text box). |
Closing as duplicate of #63544 |
Godot version
14e1f36
System information
Windows 10
Issue description
When dragging a slider in the inspector, the mouse is released if it falls outside of its dock area:
From what I could test it seems to affect all uses of
EditorSpinSlider
.Steps to reproduce
Minimal reproduction project
Should be easy enough to reproduce without one, I can however provide one if needed
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