Frustum of Camera3D
does not take into account the window size from ProjectSettings
#70362
Labels
Camera3D
does not take into account the window size from ProjectSettings
#70362
Godot version
v4.0.beta9.official [e780dc3]
System information
Windows 10, Vulkan
Issue description
For some reason, the frustum of the 3d camera has a square shape before the first opening of the 2d tab. After each opening the 2d tab, the shape is updated based on the viewport size.
Steps to reproduce
Also, before opening the 2d tab, you can change the camera's FOV or Far and Near parameters.
Minimal reproduction project
Camera3D Frustum.zip
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