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Create a new project.
Create a Node2D in an empty scene
Save scene.
Open project settings
Go to Rendering => Driver => Threads => Thread Model
Set this setting to "Multi-Threaded"
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Godot version
4.0-RC1-mono
System information
MacOS Monterey 12.4, M1 Max (10c CPU, 32c GPU), Vulkan
renderer: gl_compatibility
renderer.mobile: mobile
renderer.web: gl_compatibility
Issue description
Cannot debug or run project default scene or any scene while "Multi-Threaded" is set in the Renderer settings. Other options work as expected.
The report blurted out by MacOS is below:
log.txt
Steps to reproduce
Create a new project.
Create a Node2D in an empty scene
Save scene.
Open project settings
Go to
Rendering => Driver => Threads => Thread Model
Set this setting to "Multi-Threaded"
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: