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Multi-Threaded property in Rendering crashes project run on MacOs Arm64 #73686

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TheNormandyProject opened this issue Feb 21, 2023 · 1 comment

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@TheNormandyProject
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TheNormandyProject commented Feb 21, 2023

Godot version

4.0-RC1-mono

System information

MacOS Monterey 12.4, M1 Max (10c CPU, 32c GPU), Vulkan
renderer: gl_compatibility
renderer.mobile: mobile
renderer.web: gl_compatibility

Issue description

Cannot debug or run project default scene or any scene while "Multi-Threaded" is set in the Renderer settings. Other options work as expected.

The report blurted out by MacOS is below:
log.txt

Steps to reproduce

Create a new project.
Create a Node2D in an empty scene
Save scene.
Open project settings
Go to Rendering => Driver => Threads => Thread Model
Set this setting to "Multi-Threaded"

Minimal reproduction project

N/A

@TheNormandyProject
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