You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
AnimationNodeStateMachine is capable of infinite looping resulting in a freeze and eventual crash. While this is happening, the console is being spammed with:
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing 'memory/limits/message_queue/max_size_mb' in project settings.
at: push_callablep (core/object/message_queue.cpp:96)
This happens when you point animations at each other with no conditions (ie the default state for connections).
Steps to reproduce
Add a character to your scene with an AnimationPlayer (with some anims) and AnimationTree
Set an AnimationNodeStateMachine as the AnimationTree root.
Add two animations, point them at each other, then point Start at the first animation.
Godot will infinite loop and freeze then eventually crash.
Godot version
4.1.rc3.official
System information
Windows 11, Nvidia Geforce RTX 3070 TI
Issue description
AnimationNodeStateMachine
is capable of infinite looping resulting in a freeze and eventual crash. While this is happening, the console is being spammed with:This happens when you point animations at each other with no conditions (ie the default state for connections).
Steps to reproduce
Godot will infinite loop and freeze then eventually crash.
Minimal reproduction project
AnimationTree
window click 'Connect Nodes' and drag from 'Start' to 'female-locomotion_idle'.2023-07-05.21-33-26.mp4
The text was updated successfully, but these errors were encountered: