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During workin on animationTree, is some cases like playing animation state or updade some data, engine freezes, after a moment program iis shut down.
Steps to reproduce
Crash was happened during development 2d game with sprite anmation on mobile settings.
game engine is located in /usr/local/bin
for animation i used [animation_lib]/Array(top/down/left/right) organization
just do some top, down, left, right animation, save as idle, attack and move lib, next upload them
Minimal reproduction project
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
The contents of the project.godot file which you pasted in this issue do not consistent a minimal reproduction project, that's just an empty Godot project with no AnimationTree.
I'm assuming this is the same bug as #79012 though, so closing as duplicate.
Godot version
4.1.stable.mono
System information
Linux Mint 21.1 Cinnamon, 4.1.stable.mono, Mobile
Issue description
During workin on animationTree, is some cases like playing animation state or updade some data, engine freezes, after a moment program iis shut down.
Steps to reproduce
Crash was happened during development 2d game with sprite anmation on mobile settings.
game engine is located in /usr/local/bin
for animation i used [animation_lib]/Array(top/down/left/right) organization
just do some top, down, left, right animation, save as idle, attack and move lib, next upload them
Minimal reproduction project
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="IAmNinja2d"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.1", "Mobile")
config/icon="res://icon.svg"
[dotnet]
project/assembly_name="IAmNinja2d"
[input]
up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
]
}
down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
]
}
[rendering]
textures/canvas_textures/default_texture_filter=3
renderer/rendering_method="mobile"
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