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Crashed when working on AnimationTree #79172

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Pat4yczek opened this issue Jul 7, 2023 · 1 comment
Closed

Crashed when working on AnimationTree #79172

Pat4yczek opened this issue Jul 7, 2023 · 1 comment

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@Pat4yczek
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Godot version

4.1.stable.mono

System information

Linux Mint 21.1 Cinnamon, 4.1.stable.mono, Mobile

Issue description

During workin on animationTree, is some cases like playing animation state or updade some data, engine freezes, after a moment program iis shut down.

Steps to reproduce

Crash was happened during development 2d game with sprite anmation on mobile settings.
game engine is located in /usr/local/bin
for animation i used [animation_lib]/Array(top/down/left/right) organization
just do some top, down, left, right animation, save as idle, attack and move lib, next upload them

Minimal reproduction project

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters

config_version=5

[application]

config/name="IAmNinja2d"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.1", "Mobile")
config/icon="res://icon.svg"

[dotnet]

project/assembly_name="IAmNinja2d"

[input]

up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
]
}
down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
]
}

[rendering]

textures/canvas_textures/default_texture_filter=3
renderer/rendering_method="mobile"

@akien-mga
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The contents of the project.godot file which you pasted in this issue do not consistent a minimal reproduction project, that's just an empty Godot project with no AnimationTree.

I'm assuming this is the same bug as #79012 though, so closing as duplicate.

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