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move_and_slide can not set delta #90998
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The delta is provided by the engine, you can't modify it yourself, you shouldn't call the process functions yourself, this isn't supported |
See #84665 |
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Tested versions
godot 4.2
System information
win10 fps30,physics pre frame 30.
Issue description
1.move_and_slide can not set delta.so how a server mode program to move for special delta.the move and colide has some bug on 3d(like not set is_on_floor, slide not stop, and so more).
2.when charcaterbody3d near the wall.move and slide slow the fps very much.(30->1).and it preform 30fps if not near wall
as server mode.the best way is,in a timer to delta call process and physicsprocess.
different world3d may use different starttime to avoid same time busy.
but some function like move_and_slide.animation tree.trainsition request and so on, use the next process or the next engine delta.it is uncontrolable
Steps to reproduce
move_and_slide can not set delta.so how a server mode program to move for special delta.the move and colide has some bug on 3d.
Minimal reproduction project (MRP)
move_and_slide can not set delta.so how a server mode program to move for special delta.the move and colide has some bug on 3d.
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