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TileMapLayer doesn't have an option to sort tiles horizontally #92682
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This is a missing feature not a bug. |
Indeed, must have missed the title and just gone off the vauger description in the post, I could have sworn the title had changed |
Yep, my bad, it was a feature proposal |
Although the tilemap, when it is not y-sorted it aligns from right to left, which is what I need, and when y-sorted it aligns from left to right, could that count as a bug? |
@agrimminck If it is a feature proposal please move it to the correct repository |
I've searched how to do that but I haven't found it |
You'll need to close this issue and open new one here: |
Tested versions
4.3 beta 1, 4.3 dev 6
System information
Windows 11 - Godot 4.3.beta1 - Forward+
Issue description
If you need to overlap tiles that have 4 cells (2x2) there is no option to set which way to align them horizontally. It is by default from left to right, but if you use y-sorting it somehow turns right to left. There are even some places in which this alignment will not be consistent. This is shown in the minimal reproduction project.
I found this while searching the internet, but it makes the tile map invert its y-sorting too, so it does not solve the problem.
This issue does not let me put walls, which are bigger than one cell, to be put horizontally like shown below.
P.S. This also happens in the TileMap class for godot 4.2.1 stable
Steps to reproduce
Create a TileMapLayer, set a tileset atlas which takes 4 cells for each of its tiles and overlap them horizontally. They will be sorted from left to right (right is in front), and if you turn y-sort ON, it aligns them from right to left.
Minimal reproduction project (MRP)
minimal_reproduction_project.zip
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