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Fix WebSocketClient consuming data during hanshake #30434

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merged 1 commit into from
Jul 9, 2019

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Faless
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@Faless Faless commented Jul 8, 2019

Was missing a break of the while loop on connection.
This potentially caused early data frames to be trashed.

Fixes #30387

Was missing a break of the while loop on connection.
This potentially caused early data frames to be trashed.
@Faless Faless added this to the 3.2 milestone Jul 8, 2019
@Faless Faless requested a review from a team as a code owner July 8, 2019 17:26
@akien-mga akien-mga merged commit dcffa0e into godotengine:master Jul 9, 2019
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Thanks!

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WebSocketClient's data_received signal not called
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