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Implemented hint_range for VisualShaderNodeScalarUniform #35950

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merged 1 commit into from
Feb 7, 2020

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@Chaosus Chaosus commented Feb 6, 2020

Added missing capability to define hint_range like:

hint_range

@Chaosus Chaosus requested a review from a team as a code owner February 6, 2020 12:34
@Chaosus Chaosus added this to the 4.0 milestone Feb 6, 2020
@Chaosus Chaosus changed the title Implemented hint_range for VisualShaderNodeScalarUniform [WIP] Implemented hint_range for VisualShaderNodeScalarUniform Feb 6, 2020
@Chaosus Chaosus changed the title [WIP] Implemented hint_range for VisualShaderNodeScalarUniform Implemented hint_range for VisualShaderNodeScalarUniform Feb 6, 2020
@Chaosus Chaosus force-pushed the vs_scalar_uniform_range branch 2 times, most recently from b088c93 to 62d210f Compare February 7, 2020 06:46
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Chaosus commented Feb 7, 2020

Added documentation + added hint mode hint_range(min, max) (without step)

@akien-mga akien-mga merged commit 6b42d83 into godotengine:master Feb 7, 2020
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Thanks!

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