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Expose bookmark, breakpoint, and mark safe functions in TextEdit #40629

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merged 1 commit into from
Jan 27, 2021

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HaSa1002
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I am working on tool and need those functions exposed. I think they should be exposed, because they are public methods and you can even set the theme properties for them. There is a lot more to expose still...

@HaSa1002 HaSa1002 requested a review from a team as a code owner July 23, 2020 13:08
@Calinou Calinou added cherrypick:3.x Considered for cherry-picking into a future 3.x release enhancement topic:gui labels Jul 23, 2020
@Calinou Calinou added this to the 4.0 milestone Jul 23, 2020
@HaSa1002
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Can this be 3.2 only? I need it for my code translation tool

<argument index="0" name="line" type="int">
</argument>
<description>
Returns [code]true[/code] when the specified [code]line[/code] is bookmarked.
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These should be indented one level more. Running doctool should fix it for you.

@HaSa1002 HaSa1002 changed the base branch from master to 3.2 January 27, 2021 11:07
@akien-mga
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Can this be 3.2 only? I need it for my code translation tool

I'm not fond of exposing those APIs which are made specifically for Godot's code editor and not for a general purpose text editor. They're so specific that it opens the way for users requesting adding other similar and highly use-case specific APIs...

That being said this concern has been addressed in 4.0 by moving this stuff to CodeEdit which is much more appropriate, so I guess we can expose these for 3.2 in the meantime.

@HaSa1002 HaSa1002 force-pushed the expose-textedit-safe branch 2 times, most recently from 5ed24c6 to e656af5 Compare January 27, 2021 21:28
@@ -261,6 +261,33 @@
<description>
Returns whether the line at the specified index is hidden or not.
</description>
</method>
<method name="is_line_set_as_bookmark" qualifiers="const">
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Indentation issue here.

@@ -356,6 +383,29 @@
<description>
Sets the text for a specific line.
</description>
</method>
<method name="set_line_as_bookmark">
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And here.

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@HaSa1002
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Sorry for the mess I created while changing the base. Should be same commit now. And fixed all the issues. Had to apply the patch by hand...

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@akien-mga akien-mga merged commit dae72fc into godotengine:3.2 Jan 27, 2021
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Thanks!

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Feb 2, 2021
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3 participants