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[3.2] [HTML5] Editor style, audio fixes #44256
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BoolVariable("use_ubsan", "Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)", False), | ||
BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN)", False), | ||
BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN)", False), |
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Nitpick but in this case it can't be GCC I guess, it's Emscripten/LLVM.
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True, I copied it from other platforms.
And since it's like that in master
now I would prefer leaving it like that for now (so I can keep them more in sync).
I'll try to remember to change it next time I PR some JS stuff that needs backporting.
Check emcc version requirements when building GDNative. Add more build options (sanitizers, initial memory).
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Thanks! |
GodotAudio.input = GodotAudio.ctx.createMediaStreamSource(stream); | ||
callback(GodotAudio.input); | ||
} catch (e) { | ||
GodotRuntime.error('Failed creaating input.', e); |
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typo in "creaating"
3.2
version of #44221