Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[3.2] [HTML5] Editor style, audio fixes #44256

Merged
merged 5 commits into from
Dec 10, 2020

Conversation

Faless
Copy link
Collaborator

@Faless Faless commented Dec 10, 2020

3.2 version of #44221

Comment on lines +28 to +30
BoolVariable("use_ubsan", "Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)", False),
BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN)", False),
BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN)", False),
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Nitpick but in this case it can't be GCC I guess, it's Emscripten/LLVM.

Copy link
Collaborator Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

True, I copied it from other platforms.
And since it's like that in master now I would prefer leaving it like that for now (so I can keep them more in sync).
I'll try to remember to change it next time I PR some JS stuff that needs backporting.

Check emcc version requirements when building GDNative.
Add more build options (sanitizers, initial memory).
@akien-mga akien-mga merged commit 3a6e902 into godotengine:3.2 Dec 10, 2020
@akien-mga
Copy link
Member

Thanks!

GodotAudio.input = GodotAudio.ctx.createMediaStreamSource(stream);
callback(GodotAudio.input);
} catch (e) {
GodotRuntime.error('Failed creaating input.', e);
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

typo in "creaating"

@akien-mga akien-mga modified the milestones: 3.2, 3.3 Apr 20, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants