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Make randomize() use unix time instead of ticks #48098

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merged 1 commit into from
Apr 23, 2021

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KoBeWi
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@KoBeWi KoBeWi commented Apr 22, 2021

Fixes #48087

@KoBeWi KoBeWi added bug topic:core cherrypick:3.x Considered for cherry-picking into a future 3.x release labels Apr 22, 2021
@KoBeWi KoBeWi added this to the 4.0 milestone Apr 22, 2021
@KoBeWi KoBeWi requested a review from a team as a code owner April 22, 2021 15:20
core/math/random_pcg.cpp Outdated Show resolved Hide resolved
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@Faless Faless left a comment

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LGTM 👍

@akien-mga akien-mga merged commit c04681b into godotengine:master Apr 23, 2021
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Thanks!

@KoBeWi KoBeWi deleted the you_never_know branch April 23, 2021 09:54
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Cherry-picked for 3.4.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Apr 23, 2021
@madmiraal madmiraal mentioned this pull request May 1, 2021
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randomize() often producing same seed when called in _ready()
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