Fixing mono build after instance() -> instanciate() name change #49860
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In PR #49693 verb uses of
instance()
were changed toinstantiate()
, but the change was half-baked for Mono build. Two errors were introduced:GodotIdeManager.cs
a reference to constructor of classInstance
was changed erroneously,PackedSceneExtensions.cs
a change in naming was accidentaly omitted.Both cause mono version of godot with glue enabled to not build.