Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fixing mono build after instance() -> instanciate() name change #49860

Merged
merged 1 commit into from
Jun 23, 2021

Conversation

pulawskig
Copy link
Contributor

In PR #49693 verb uses of instance() were changed to instantiate(), but the change was half-baked for Mono build. Two errors were introduced:

  • in editor tools in GodotIdeManager.cs a reference to constructor of class Instance was changed erroneously,
  • in glue extensions in PackedSceneExtensions.cs a change in naming was accidentaly omitted.

Both cause mono version of godot with glue enabled to not build.

@pulawskig pulawskig requested a review from a team as a code owner June 23, 2021 14:14
@Calinou Calinou added this to the 4.0 milestone Jun 23, 2021
@akien-mga akien-mga merged commit d00632b into godotengine:master Jun 23, 2021
@akien-mga
Copy link
Member

Thanks!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

4 participants