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Allow declare the shader arrays with a size defined before identifier #53527

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merged 1 commit into from
Oct 8, 2021

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@Chaosus Chaosus commented Oct 7, 2021

This is mostly syntax sugar, but it's possible (in GLSL) to declare an array with the size defined before identifier eg:
int[2] arr; instead of int arr[2]; This PR makes it possible. To decrease code repetition - I've pushed the index parsing to a separate function.

Note: It's already possible to do for varying/uniform arrays, this PR is for local arrays in functions and struct members.

@Chaosus Chaosus requested a review from a team as a code owner October 7, 2021 13:54
@Chaosus Chaosus added this to the 4.0 milestone Oct 7, 2021
@Chaosus Chaosus force-pushed the shader_array branch 8 times, most recently from acb0694 to 852e445 Compare October 8, 2021 07:15
@akien-mga akien-mga merged commit 96767c1 into godotengine:master Oct 8, 2021
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Thanks!

@Chaosus Chaosus deleted the shader_array branch October 8, 2021 11:15
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