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Hide properties that have no effect in SpriteBase3D inspector #64451

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@Calinou Calinou commented Aug 15, 2022

Follow-up to #64449.

Sprite3D can contribute to GI if given a custom material, so the GI mode is still exposed (unlike for Label3D in #64449).

Parts of this PR can be remade for 3.x once we agree on this PR.

@Calinou Calinou requested a review from a team as a code owner August 15, 2022 16:40
@Calinou Calinou added this to the 4.0 milestone Aug 15, 2022
@Calinou Calinou force-pushed the sprite3d-hide-ineffective-properties branch from 6d74034 to 46821d2 Compare August 15, 2022 16:41
@Calinou Calinou requested a review from a team as a code owner August 15, 2022 16:41
@Calinou Calinou force-pushed the sprite3d-hide-ineffective-properties branch 2 times, most recently from c6b3798 to 1a5da3e Compare October 3, 2022 23:35
@Calinou Calinou force-pushed the sprite3d-hide-ineffective-properties branch 3 times, most recently from ebca4ce to ded8c3c Compare January 29, 2023 23:53
@YuriSizov YuriSizov modified the milestones: 4.0, 4.x Feb 1, 2023
@Calinou Calinou force-pushed the sprite3d-hide-ineffective-properties branch from ded8c3c to f1665cc Compare February 19, 2023 01:53
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