Vulkan Clustered: Fix culling of negatively-scaled objects #67176
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Negatively scaled objects should be mirrored. This is already implemented, but it breaks when mirrored and non-mirrored instances of the same object are visible together.
It turns out that the code that skips-over repeats in
RenderForwardClustered::_render_list_template
also skips the code that accounts for the culling mode of mirrored objects.The solution here is to consider the
mirror
flag when determining repeats. This might result in more draw commands than necessary since a mirrored object can split a group of non-mirrored instances in two. Maybe we can optimize that later? I don't expect mirrored objects to be common.This problem doesn't appear in the mobile renderer because the repeat optimization isn't implemented there yet.
The problem still appears in MultiMeshInstance3D in all renderers.
Fixes #62879 and fixes #58546.