Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix drawing of 2D primitives in OpenGL3 renderer #67416

Merged
merged 1 commit into from Oct 15, 2022

Commits on Oct 14, 2022

  1. Fix drawing of 2D primitives in OpenGL3 renderer

    Previously the wrong vertices were used when assembling the second triangle
    of a quad
    clayjohn committed Oct 14, 2022
    Configuration menu
    Copy the full SHA
    6d048af View commit details
    Browse the repository at this point in the history