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Enable GLES3 on Android #69355

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merged 1 commit into from Nov 29, 2022
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clayjohn
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Add necessary build flags and switch from requesting a GLES2 context to requesting a GLES3 one. This also enables building for OpenXR

All of the heavy lifting was done by @m4gr3d and @dsnopek I just kind of flailed around until they fixed everything.

I've tested exporting a 2D app to android and it works fine. With heavier testing we may discover issues, but should merge for now.

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@akien-mga akien-mga left a comment

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Some nits but I'm happy to merge this as is already. Would be good to have in beta 7 tomorrow-ish :)

Add necessary build flags and switch from using a
GLES2 context to a GLES3 one.

This also enables building for OpenXR

Co-authored-by: m4gr3d <fhuyakou@gmail.com>
Co-authored-by: dsnopek <dsnopek@gmail.com>
@clayjohn
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@akien-mga Fixed all your nitpicks and made some other small variable name changes for tidiness. Thus should be ready to merge whenever

@akien-mga akien-mga merged commit d75a6b5 into godotengine:master Nov 29, 2022
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Thanks!

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3 participants