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Fix NavigationAgent3D debug path duplicated points #74976

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40 changes: 21 additions & 19 deletions scene/3d/navigation_agent_3d.cpp
Expand Up @@ -135,7 +135,7 @@ void NavigationAgent3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_enabled"), "set_debug_enabled", "get_debug_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_use_custom"), "set_debug_use_custom", "get_debug_use_custom");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_path_custom_color"), "set_debug_path_custom_color", "get_debug_path_custom_color");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "debug_path_custom_point_size", PROPERTY_HINT_RANGE, "1,50,1,suffix:px"), "set_debug_path_custom_point_size", "get_debug_path_custom_point_size");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "debug_path_custom_point_size", PROPERTY_HINT_RANGE, "0,50,0.01,or_greater,suffix:px"), "set_debug_path_custom_point_size", "get_debug_path_custom_point_size");
}

void NavigationAgent3D::_notification(int p_what) {
Expand Down Expand Up @@ -760,7 +760,7 @@ void NavigationAgent3D::set_debug_path_custom_point_size(float p_point_size) {
return;
}

debug_path_custom_point_size = p_point_size;
debug_path_custom_point_size = MAX(0.0, p_point_size);
debug_path_dirty = true;
#endif // DEBUG_ENABLED
}
Expand Down Expand Up @@ -828,28 +828,30 @@ void NavigationAgent3D::_update_debug_path() {
debug_path_mesh->surface_set_material(0, debug_agent_path_line_material);
}

Vector<Vector3> debug_path_points_vertex_array;
if (debug_path_custom_point_size > 0.0) {
Vector<Vector3> debug_path_points_vertex_array;

for (int i = 0; i < navigation_path.size(); i++) {
debug_path_points_vertex_array.push_back(navigation_path[i]);
}
for (int i = 0; i < navigation_path.size(); i++) {
debug_path_points_vertex_array.push_back(navigation_path[i]);
}

Array debug_path_points_mesh_array;
debug_path_points_mesh_array.resize(Mesh::ARRAY_MAX);
debug_path_points_mesh_array[Mesh::ARRAY_VERTEX] = debug_path_lines_vertex_array;
Array debug_path_points_mesh_array;
debug_path_points_mesh_array.resize(Mesh::ARRAY_MAX);
debug_path_points_mesh_array[Mesh::ARRAY_VERTEX] = debug_path_points_vertex_array;

debug_path_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_POINTS, debug_path_points_mesh_array);
debug_path_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_POINTS, debug_path_points_mesh_array);

Ref<StandardMaterial3D> debug_agent_path_point_material = NavigationServer3D::get_singleton()->get_debug_navigation_agent_path_point_material();
if (debug_use_custom) {
if (!debug_agent_path_point_custom_material.is_valid()) {
debug_agent_path_point_custom_material = debug_agent_path_point_material->duplicate();
Ref<StandardMaterial3D> debug_agent_path_point_material = NavigationServer3D::get_singleton()->get_debug_navigation_agent_path_point_material();
if (debug_use_custom) {
if (!debug_agent_path_point_custom_material.is_valid()) {
debug_agent_path_point_custom_material = debug_agent_path_point_material->duplicate();
}
debug_agent_path_point_custom_material->set_albedo(debug_path_custom_color);
debug_agent_path_point_custom_material->set_point_size(debug_path_custom_point_size);
debug_path_mesh->surface_set_material(1, debug_agent_path_point_custom_material);
} else {
debug_path_mesh->surface_set_material(1, debug_agent_path_point_material);
}
debug_agent_path_point_custom_material->set_albedo(debug_path_custom_color);
debug_agent_path_point_custom_material->set_point_size(debug_path_custom_point_size);
debug_path_mesh->surface_set_material(1, debug_agent_path_point_custom_material);
} else {
debug_path_mesh->surface_set_material(1, debug_agent_path_point_material);
}

RS::get_singleton()->instance_set_base(debug_path_instance, debug_path_mesh->get_rid());
Expand Down