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[iOS] Fix orientation change in runtime. #78132

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merged 1 commit into from Jun 12, 2023

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bruvzg
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@bruvzg bruvzg commented Jun 12, 2023

Fixes #76940

Note: for dynamic orientation change to work, display/window/handheld/orientation setting must be set sensor, since it determine set orientations supported by app.

@bruvzg bruvzg added this to the 4.x milestone Jun 12, 2023
@bruvzg bruvzg requested a review from a team as a code owner June 12, 2023 08:00
@akien-mga akien-mga modified the milestones: 4.x, 4.1 Jun 12, 2023
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Note: for dynamic orientation change to work, display/window/handheld/orientation setting must be set sensor, since it determine set orientations supported by app.

This should maybe be documented in OS.set_screen_orientation?

@akien-mga akien-mga added cherrypick:3.x Considered for cherry-picking into a future 3.x release cherrypick:4.0 labels Jun 12, 2023
@bruvzg bruvzg requested a review from a team as a code owner June 12, 2023 11:14
@akien-mga akien-mga merged commit b2335c0 into godotengine:master Jun 12, 2023
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@akien-mga
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Thanks!

@bruvzg bruvzg deleted the ios_rt_orient branch June 12, 2023 12:21
@maran
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maran commented Jun 27, 2023

Is there any way of knowing when this fix will hit a 3.x release?

@AThousandShips
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I would expect I'd be cherrypicked for 3.6, with an accompanying cherrypick for the next 3.5.x release, current focus is 4.1 so updates on the release of 3.6 will probably come some time after that

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maran commented Sep 5, 2023

Just checking back in to see if this was cherrypicked for a coming 3.x release.

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AThousandShips commented Sep 5, 2023

It has not yet, see on the labels, it still says "cherrypick:3.x" :)

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Setting screen orientation at run-time not working on iOS
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