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Copy texture filter/repeat modes when replacing a texture in the GL Compatibility backend #78287

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merged 1 commit into from
Jun 16, 2023

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Fixes: #78228

When a GradientTexture1D is updated we use the texture_replace() function to place the contents of the new texture into the resource referenced by the old RID. The copy_from() copies all the Texture state except for the filter/repeat modes. This lead to a situation where the gl_texture's state got out of sync with the Texture referenced by the RID. This change ensures that we copy over all data from the new_texture so that the filter/repeat can get properly updated at draw time.

@clayjohn clayjohn added this to the 4.1 milestone Jun 15, 2023
@clayjohn clayjohn requested a review from a team as a code owner June 15, 2023 20:14
@akien-mga akien-mga merged commit 9e81aed into godotengine:master Jun 16, 2023
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@akien-mga
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Thanks!

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Shader: Incorrect texture read in Editor (Compatibility Renderer)
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