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Fix AnimationNodeTransition with negative time scale #79403

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TokageItLab
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Fixes #77535.

Absolute values should be used to calculate xfade times.

@TokageItLab TokageItLab added bug topic:animation cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release labels Jul 12, 2023
@TokageItLab TokageItLab added this to the 4.2 milestone Jul 12, 2023
@TokageItLab TokageItLab requested a review from a team as a code owner July 12, 2023 23:40
@TokageItLab TokageItLab changed the title Fix NodeTransition with negative time scale Fix AnimationNodeTransition with negative time scale Jul 12, 2023
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Approved during the animation/assets-pipeline team meeting! It will be important to check if this fix affects looping, though.

@YuriSizov YuriSizov merged commit 752b89d into godotengine:master Jul 24, 2023
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Thanks!

@YuriSizov YuriSizov removed the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Sep 21, 2023
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Cherry-picked for 4.1.2.

@TokageItLab TokageItLab deleted the fix-negative-timescale-transition branch February 14, 2024 05:29
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Problem with Animations on BlendTrees and Negative TimeScales
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