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Fix AnimationNodeTransition with negative time scale #79403

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11 changes: 6 additions & 5 deletions scene/animation/animation_blend_tree.cpp
Expand Up @@ -1010,6 +1010,7 @@ double AnimationNodeTransition::_process(double p_time, bool p_seek, bool p_is_e
}

double rem = 0.0;
double abs_time = Math::abs(p_time);

if (sync) {
for (int i = 0; i < get_input_count(); i++) {
Expand All @@ -1024,9 +1025,9 @@ double AnimationNodeTransition::_process(double p_time, bool p_seek, bool p_is_e
rem = blend_input(cur_current_index, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, true, p_test_only);

if (p_seek) {
cur_time = p_time;
cur_time = abs_time;
} else {
cur_time += p_time;
cur_time += abs_time;
}

if (input_data[cur_current_index].auto_advance && rem <= xfade_time) {
Expand Down Expand Up @@ -1058,10 +1059,10 @@ double AnimationNodeTransition::_process(double p_time, bool p_seek, bool p_is_e

blend_input(cur_prev_index, p_time, use_blend && p_seek, p_is_external_seeking, blend, FILTER_IGNORE, true, p_test_only);
if (p_seek) {
cur_time = p_time;
cur_time = abs_time;
} else {
cur_time += p_time;
cur_prev_xfading -= p_time;
cur_time += abs_time;
cur_prev_xfading -= abs_time;
if (cur_prev_xfading < 0) {
set_parameter(prev_index, -1);
}
Expand Down