-
-
Notifications
You must be signed in to change notification settings - Fork 19.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add AwaitTweener
#79712
base: master
Are you sure you want to change the base?
Add AwaitTweener
#79712
Conversation
Thinking about it, the only time I use
When you use But if you finish an await tween with |
|
Currently, if the
|
Changed. 0 timeout makes the tweener finish immediately, so it's a weird use-case, but why not. |
Maybe I'm worried for nothing, but wouldn't the name |
Closes godotengine/godot-proposals#7337
Implemented more or less as described in the proposal, see the docs for details.
This was not possible, because custom step works as if the time has passed. I could maybe add a method to AwaitTweener to force it to finish, but no other Tweener has such method (though maybe it could be in the base class?).
Example:
godot.windows.editor.dev.x86_64_gh2jrUpbxv.mp4