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Fix redundant connections saved in sub-inheritance #8030

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RandomShaper
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@RandomShaper RandomShaper commented Mar 15, 2017

Fixes #7664.
Fixes #6106.

@bojidar-bg
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Would this mean that I can't make new signals between inherited nodes (quick skim of the code)?

@RandomShaper
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As far as I can tell, with this patch or without it you should be able to create connections between any combo of inherited and non-inherited nodes.

Anyway, I've pushed again since my initial attempt proved wrong while testing.

@akien-mga akien-mga added this to the 3.0 milestone Mar 18, 2017
@akien-mga akien-mga merged commit e55b7fa into godotengine:master Mar 18, 2017
@RandomShaper RandomShaper deleted the fix-redundant-connections branch March 18, 2017 11:37
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3 participants