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Add missing RenderingDevice method descriptions #80716

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merged 1 commit into from Aug 29, 2023

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ARez2
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@ARez2 ARez2 commented Aug 17, 2023

I went through the RenderingDevice.xml file and added all the missing descriptions of methods. I also updated some descriptions to be more complete.

This is in an effort to become more familiar with the Godot source code, specifically compute shaders.

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Thank you for your contribution! Some phrasing and grammar details

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@ARez2 ARez2 force-pushed the add-rd-method-descriptions branch 2 times, most recently from 0d948ef to 1740366 Compare August 17, 2023 13:06
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ARez2 commented Aug 17, 2023

Thanks for the quick review @AThousandShips . I fixed those issues and committed your suggestions. I also squashed the suggestion commit back into one commit :D

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Great! I'm not exactly sure of the exact wordings and someone else will come around as well to review it, just added some suggestions on things where I thought it'd help

@AThousandShips AThousandShips requested a review from a team August 17, 2023 13:08
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ARez2 commented Aug 17, 2023

Yes those were some good suggestions. Especially the "ranging" stuff ^^ Also my bad for having a typo in the first place. I forgot to set up my pre commit hooks properly.

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Suggested some things I randomly noticed

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@ARez2 ARez2 force-pushed the add-rd-method-descriptions branch from 6e58819 to d57eb81 Compare August 17, 2023 14:12
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ARez2 commented Aug 17, 2023

Alright added all your suggestions too @RedMser . Thanks for looking over it ^^

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@ARez2 ARez2 force-pushed the add-rd-method-descriptions branch from 176a89b to e398533 Compare August 17, 2023 15:06
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ARez2 commented Aug 17, 2023

Alright, once again merged everything together. I also removed the double space after "clearing" (as mentioned by @akien-mga )

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Looks great! Good work

@clayjohn clayjohn added the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Aug 29, 2023
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I'd prefer "Prints an error" as opposed to "Throws an error", as Godot doesn't use exceptions.

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Looks good! Could you squash the commits? See PR workflow for instructions.

@ARez2 ARez2 force-pushed the add-rd-method-descriptions branch from e0058b1 to 41daf29 Compare August 29, 2023 10:30
@ARez2 ARez2 force-pushed the add-rd-method-descriptions branch from 41daf29 to bd4d430 Compare August 29, 2023 10:32
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ARez2 commented Aug 29, 2023

Alright! I think I got everything right now. When trying to commit the changes @Calinou suggested, I must have messed something up and had a bunch of other commits in my branch history.
It also had created a "Merge branch 'master' of https://github.com/ARez2/godot into add-rd-method-descriptions" which I am not sure why it did. So I was not sure what exactly to do in the rebase. I did multiple git rebase -i upstream/master before, but this time in the editor window that openend, there weren't 2 commits, but only that one "Add missing RenderingDevice method descriptions" commit. So I just picked that one and that seemed to have rerolled the branch commit history to the correct state.

TLDR: My faults are fixed now and everything should be correct now.

@akien-mga akien-mga merged commit bec94a6 into godotengine:master Aug 29, 2023
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@ARez2 ARez2 deleted the add-rd-method-descriptions branch August 29, 2023 10:58
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Thanks!

@YuriSizov YuriSizov removed the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Oct 24, 2023
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Cherry-picked for 4.1.3.

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7 participants