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Fix VoxelGI CameraAttributes exposure normalization handling #81067

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merged 1 commit into from Aug 29, 2023

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bitsawer
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Exposure value is used both when baking and during runtime, but currently VoxelGI only sets the runtime exposure normalization value when it is baked. This means that when the resource is freed and reloaded later, this setting is not updated properly and the normalization is not applied. This PR updates the normalization value when either voxel data or camera data is changed.

@bitsawer bitsawer added this to the 4.2 milestone Aug 28, 2023
@bitsawer bitsawer requested a review from a team August 28, 2023 10:55
@bitsawer bitsawer requested a review from a team as a code owner August 28, 2023 10:55
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@Calinou Calinou left a comment

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Tested locally (rebased on top of master 031f6de), it works as expected.

I've also tested #78373, but this PR does not fix that particular issue.

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@clayjohn clayjohn left a comment

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Makes sense! I haven't tested locally, but I trust the reviews that came before mine

@clayjohn clayjohn added the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Aug 29, 2023
@akien-mga akien-mga merged commit b272d7e into godotengine:master Aug 29, 2023
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@akien-mga
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Thanks!

@YuriSizov YuriSizov removed the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Oct 24, 2023
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Cherry-picked for 4.1.3.

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VoxelGI does not preserve CameraAttributes across scene reloads
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