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Expose 3D Delaunay tetrahedralization in Geometry3D #83353

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merged 1 commit into from Jan 4, 2024

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Chubercik
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Whilst working on a benchmark test for the godot-benchmarks suite I have come to the realization that there is no way to access Delaunay3D in GDScript (even though the functionality itself is implemented in Godot here - to be used only by the LightmapGI's bake method).

If merged, you'll be able to use the method via scripting as Geometry3D.tetrahedralize_delaunay(points).

The interface is the same as in other related methods, returning indices into tetrahedralized points.

@MewPurPur
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Makes sense to me, we have this for 2D and this has use cases in 3D (like nice-looking destructible objects).

@Chaosus Chaosus added this to the 4.3 milestone Oct 15, 2023
@Chubercik Chubercik marked this pull request as draft October 15, 2023 10:46
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@Chubercik Chubercik marked this pull request as ready for review October 15, 2023 11:16
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LGTM, haven't tested but if the Delaunay3D code works then this should work

Just a minor performance detail

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@Chaosus Chaosus modified the milestones: 4.3, 4.2 Oct 15, 2023
@Chubercik
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Chubercik commented Oct 25, 2023

The tetrahedralization seems to be working just fine:

2023-10-25 04-08-18

The GIF above shows the result of using the Geometry3D.tetrahedralize_delaunay() method on a set of 1000 points scattered randomly in 3D space.

@Chubercik
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Out of curiosity (and for future reference), was this PR postponed due to there being a feature freeze for the 4.2 release?

CC @akien-mga

@AThousandShips
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Yes, exactly

@akien-mga akien-mga merged commit acd37f9 into godotengine:master Jan 4, 2024
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@akien-mga
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Thanks!

@Chubercik Chubercik deleted the expose_delaunay_3d branch January 4, 2024 15:48
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8 participants