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Improve and clarify texture filtering documentation #83907

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merged 1 commit into from
Dec 4, 2023

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Calinou
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@Calinou Calinou commented Oct 24, 2023

  • Mention the Use Nearest Mipmap Filter project setting.
  • Fix nearest mipmap claiming to always use bilinear filtering (it uses trilinear filtering by default, like linear mipmap).

@YuriSizov YuriSizov modified the milestones: 4.2, 4.3 Nov 13, 2023
@YuriSizov YuriSizov added the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Nov 13, 2023
- Mention the Use Nearest Mipmap Filter project setting.
- Fix nearest mipmap claiming to always use bilinear filtering
  (it uses trilinear filtering by default, like linear mipmap).
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@clayjohn clayjohn left a comment

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Looks good to me. I only read through the filters for BasteMaterial3D, I trust that they are the same in all 5 classes.

@akien-mga akien-mga merged commit 628af13 into godotengine:master Dec 4, 2023
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Thanks!

@YuriSizov
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Cherry-picked for 4.2.1.

@YuriSizov YuriSizov removed the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Dec 5, 2023
@YuriSizov YuriSizov removed the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Jan 23, 2024
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Cherry-picked for 4.1.4.

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4 participants