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Suppress surface upgrade warnings when showing SurfaceUpgradeTool warning #85249

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merged 1 commit into from Nov 23, 2023

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clayjohn
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This fixes the warning spam reported here: #85222 (comment)

The problem comes from the fact that the SurfaceUpgradeTool callback was called for each out of date surface and the old surface-specific warning was still shown to the user.

This PR ensures that, if the surface update callback is handled, the only warning shown to the user is the own pointing them at the SurfaceUpgradeTool. We don't need the old per-surface warning in this case as the user can fix all meshes by running the tool.

The RenderingServer still has the warning for cases where the scene is run outside the editor.

Screenshot from 2023-11-22 15-10-26

This also updates the EditorProgress dialogue that runs after the upgrade tool is run. Previously it would start at 100%, then run through re-saving all the files (locked at 100%), then would appear to freeze while deleting the .import files. Now it properly progresses through re-saving all the files, and shows progress while deleting files.

…ning

Also ensure the EditorProgress dialogue shows correct numbers
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@YuriSizov YuriSizov left a comment

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LGTM, don't see any immediate problems from testing a couple of projects.

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@akien-mga akien-mga left a comment

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Also tested successfully on a couple projects.

@akien-mga akien-mga merged commit ce3bac5 into godotengine:master Nov 23, 2023
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Thanks!

@clayjohn clayjohn deleted the SUT-cleanup branch November 27, 2023 18:02
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4 participants