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Fix wrong indexing when generating dummy tangents in GLTF import #88931

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merged 1 commit into from Feb 27, 2024

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clayjohn
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@clayjohn clayjohn commented Feb 27, 2024

Fixes: #88903
Follow-up to #88738.

I couldn't reproduce the crash, but I am quite confident this is the problem. i is used for the index of the mesh in the GLTF file, so this line will crash whenever a mesh has a smaller number of vertices than its index in the GLTF file.

@clayjohn clayjohn added this to the 4.3 milestone Feb 27, 2024
@clayjohn clayjohn requested a review from a team as a code owner February 27, 2024 19:46
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I confirm this solves the crash for me.

@akien-mga akien-mga merged commit ac43768 into godotengine:master Feb 27, 2024
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Thanks!

@akien-mga akien-mga added the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Mar 9, 2024
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Cherry-picked for 4.2.2.

@akien-mga akien-mga removed the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Mar 9, 2024
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Crash in GLTFDocument::_parse_meshes when importing TPS demo
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