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Windows: Enhance UX of modals (exclusive windows) #91362

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I'm always a bit unconfortable about the dialog boxes UX in Godot on Windows. Dialogs, either modal (exclusive) or not, are implemented in a contrived manner, which is somewhat due to the DisplayServer API not quite fitting Windows' API idiosyncrasies.

However, the current implementation can still be taken a little step closer to the native experience. This PR does its part by keeping parents of exclusive children windows disabled, which addresses one of the alien aspects of the current UX: the fact that you can focus the parent window of a modal dialog.

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