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@gonpgonp gonpgonp released this 10 Oct 00:02
· 36 commits to main since this release

I may miss a few changes but here are all the changes I can remember between kosunan's and this.

  • Position is now shown as an (X,Y) pair in terms of both game units and pixels
  • No longer displays first active or overall (both can be seen from the frame display)
  • Now displays current pattern number (viewable in framedisplay or hanteichan)
  • Now displays current state within that pattern number (also viewable in framedisplay or hanteichan)
  • Now displays counter hit state
  • Meter is displayed without formatting just because it saves space and you can already see it on the screen
  • Now displays X and Y speeds and accelerations
  • Replaced Range with a measure of units and a measure of pixels
  • Added F6 hotkey to load state (F3 and F4 are used by caster and F5 crashes it)
  • Added second save state with hotkeys F7 for saving and F8 for loading
  • The column headers for the frame display now alternate background color
  • Now displays all the frames for super flashes that allow movement (ex. Satsuki EX Bite is active during the flash, so the previous system showed the active frame for 1 frame before being overwritten)
  • Replaced the numbers displayed during hitstun, blockstun, or untech with a countdown to recovery in instances where possible. It remains the total duration in other situations
  • Replaced debug state with an extra info screen and the keybind to access it was changed from "9"+"0" to ","+"." (I would often accidentally open debug mode while typing numbers in like 90 for calculations)
  • Extra info screen no longer displays debug info
  • Extra info screen now displays remaining EX Flash frames
  • Extra info screen still displays hitstop
  • Extra info screen displays hitcount for untech and gravity scaling along with how many frames of untech have been lost (labeled as "Penalty")
  • Extra info screen displays inputs on each frame (4 main buttons portrayed via colors corresponding to the button icons in MBAACC, E and AB portrayed by "E" and "F" displayed on the top bar and the bottom bar shows directional inputs ignoring sides so left is always 4)