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2.0
I may miss a few changes but here are all the changes I can remember between kosunan's and this.
- Position is now shown as an (X,Y) pair in terms of both game units and pixels
- No longer displays first active or overall (both can be seen from the frame display)
- Now displays current pattern number (viewable in framedisplay or hanteichan)
- Now displays current state within that pattern number (also viewable in framedisplay or hanteichan)
- Now displays counter hit state
- Meter is displayed without formatting just because it saves space and you can already see it on the screen
- Now displays X and Y speeds and accelerations
- Replaced Range with a measure of units and a measure of pixels
- Added F6 hotkey to load state (F3 and F4 are used by caster and F5 crashes it)
- Added second save state with hotkeys F7 for saving and F8 for loading
- The column headers for the frame display now alternate background color
- Now displays all the frames for super flashes that allow movement (ex. Satsuki EX Bite is active during the flash, so the previous system showed the active frame for 1 frame before being overwritten)
- Replaced the numbers displayed during hitstun, blockstun, or untech with a countdown to recovery in instances where possible. It remains the total duration in other situations
- Replaced debug state with an extra info screen and the keybind to access it was changed from "9"+"0" to ","+"." (I would often accidentally open debug mode while typing numbers in like 90 for calculations)
- Extra info screen no longer displays debug info
- Extra info screen now displays remaining EX Flash frames
- Extra info screen still displays hitstop
- Extra info screen displays hitcount for untech and gravity scaling along with how many frames of untech have been lost (labeled as "Penalty")
- Extra info screen displays inputs on each frame (4 main buttons portrayed via colors corresponding to the button icons in MBAACC, E and AB portrayed by "E" and "F" displayed on the top bar and the bottom bar shows directional inputs ignoring sides so left is always 4)