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Releases: goodshepherd23/Galerians-Recompiled

Galerians Recompiled 0.1.1

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@goodshepherd23 goodshepherd23 released this 21 Oct 06:27

New: Cheats

The launcher's Mods page has a Cheats group with 28 cheats for all three discs, from the DuckStation cheat database and Almar's Guides. Highlights: Infinite HP, infinite PPEC gauges, Psychic Power Level Maxed, Max Charge, Have All Movies, Walk Through Walls, Invulnerable to Most Enemies, an Item Modifier (any of 40 items in any of 40 slots) and a Medicine Modifier. All are off by default. The full list with codes is in the README.

Code-patch cheats (Walk Through Walls, Invulnerable, Shorting Without Any Drawbacks and so on) stay on for the whole session, so set them before pressing PLAY. Actions Modifier and Room Modifier are experimental and can lock up the game: save first.

Fixed: opening-logo transitions (OpenGL)

After the Polygon Magic logo, the intro movies showed gray bars above and below the picture instead of black, and the logo's fade-out flickered. The game stays in 24-bit movie mode across those screens and clears each frame with a fill, which the OpenGL renderer applied to the wrong copy of video memory. Patch 0004 fixes it; the software renderer was already correct.

Tested (Windows x64, Intel Iris Xe)

  • The Windows package, built from a fresh extract, generates, builds and shows the Cheats group
  • Every code-patch cheat except Doctors Scared of Rion applies at boot (Doctors Scared of Rion patches code the game loads later)
  • The logo sequence and intro movie fade and letterbox cleanly, checked frame by frame

Not tested yet

The memory cheats in play, play beyond the first room, saving and loading, changing discs mid-game, a full playthrough, PGO optimize, and the Linux and macOS packages.

You still need your own Galerians (USA) discs (Redump 5320 / 5321 / 5322); the packages contain no game data.

Galerians Recompiled 0.1.0

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@goodshepherd23 goodshepherd23 released this 21 Oct 05:05

First release of Galerians Recompiled, a native PC build of Galerians (PlayStation, 2000) made with the PSXRecomp static recompiler.

You need your own Galerians (USA) discs as CUE/BIN (Redump 5320 / 5321 / 5322). The packages below contain no game data: the setup wizard generates the game code from your Disc 1 and builds it on your machine. No retail BIOS is needed (bundled OpenBIOS).

Setup

  1. Download the ZIP for your platform and extract all of it into a writable folder.
  2. Run Galerians_Recompiled, pick Galerians (USA) (Disc 1).cue, and press Generate & rebuild.

On Windows the wizard can download portable build tools. On Linux and macOS, install CMake, Ninja, Python 3 and a C/C++ compiler first.

What works (Windows x64, Intel Iris Xe)

  • Disc check, generate and build
  • Boots through the Crave Entertainment FMV to the title screen
  • Attract-mode FMVs and in-engine scenes render correctly
  • The Windows package, built from a fresh extract, reaches early gameplay (Rion in the lab with the HP/AP/Nalcon display)

All three discs share one executable, so one build covers the set: pick a disc in the launcher, or use Change disc in the in-game menu.

Not tested yet

Play beyond the first room, saving and loading, changing discs mid-game, a full playthrough, PGO optimize, and the Linux and macOS packages. Please open an issue with psx_last_run_report.json if something breaks.