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engine: fix PCSS soft shadows of point and spot lights using the directional light's bulb radius
engine: fix a shader program leak when rendering PCSS or VSM shadows with the program cache
disabled
vulkan: with the backend.vulkan.enable_pipeline_cache_persistence feature flag, the backend
keeps its VkPipelineCache across runs through Platform::setBlobFunc, as the GL backend does
for program binaries; the blob functions must be set before the Engine is created
materials: the new retroreflection material property can be used in the lit (standard) shading
model to create retroreflective surfaces
gltf: KHR_materials_retroreflection is now supported