Skip to content

v1.80.1

Latest

Choose a tag to compare

@bejado bejado released this 11 Nov 21:17
  • engine: fix PCSS soft shadows of point and spot lights using the directional light's bulb radius
  • engine: fix a shader program leak when rendering PCSS or VSM shadows with the program cache
    disabled
  • vulkan: with the backend.vulkan.enable_pipeline_cache_persistence feature flag, the backend
    keeps its VkPipelineCache across runs through Platform::setBlobFunc, as the GL backend does
    for program binaries; the blob functions must be set before the Engine is created
  • materials: the new retroreflection material property can be used in the lit (standard) shading
    model to create retroreflective surfaces
  • gltf: KHR_materials_retroreflection is now supported