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Android test build 1 (work in progress)
Pre-release
Pre-release
Work in progress: an Android test build. It needs testing on a real device and may not work yet.
This is the first Android build of bardown (ARM64, Android 10+, Vulkan). It has only been run in the Android emulator so far, where it starts, loads the game and draws its first frames. Nothing is known yet about speed or the picture on a real phone or handheld.
What it can't do yet:
- translate the game's shaders on the device (the tool for that has no Android version), so a PC is needed once to make them
- pick the game from a file picker: the files are copied into the app's folder by hand
- touch controls: a controller (or a handheld's built-in one) is needed
Setting it up
- On a PC (Linux or Windows), run bardown 0.3.6 or later once with your NHL 14 disc image, until the title screen. That extracts the game into a
gamefolder and makesshaders.bin, both beside bardown. - Install
bardown-android-test-1-android-arm64.apkon the device (allow installing from unknown sources). Open it once and close it: that creates its folder. - Copy the
gamefolder andshaders.binfrom the PC intoAndroid/data/org.enoki.bardown/files/on the device (USB, or any file manager that can reach Android/data). - Open bardown again.
What to send back
The newest file in Android/data/org.enoki.bardown/files/logs/, plus a few words on what you saw: how far it got, how it looked, how smooth it was. That log says most of what's needed to fix things.
You need your own NHL 14 Xbox 360 disc image (base disc, no title update). Nothing from the game is included.