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Commits on Nov 6, 2019
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Merge pull request #3642 from jeremylarner/develop3
Merge develop into acf
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Commits on Nov 10, 2019
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aCF - Petal Village Estate (#3605)
* Initial commit * Fixed the test * Linter * Whoops, forgot to rename the test cases from Kuni Lab!
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aCF - Henshin mysteries (#3586)
* add first draft of card with test I modified the pilgramage code to work with henshin mysteries currently is failing the test for when the province is broken. but is stopping the ring from being claimed otherwise as intented * added a test to see if the ring effect was working * fix bug in broken province test the issue was a copy paste error the card was working as the whole time
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* card implementation and test wrote the card implementation with 2 static effects. one for mil and one for pol. then I wrote one test to check each effect was working * fix bug for him counting himself I made it to where he filters himself out when modifying his skill and add a test to make sure it is working * changing to use .getNumberOfParticipants * used `getNumberOfParticipants` instead of filtering the cards in play for each player instead just call getNumberOfParticipants on the game object to make it a lot less LOC
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* Templates based on other cards * Palace guard implementation & test cases
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acf - Quarrelsome Youth (#3612)
* Implementation and tests for quarrelsome youth * Added test for equal cards
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* Initial test suite for Outflank. * Failing test - able to select the same defender twice with two copies. * Linting * Updated outflank based on discussions. Added test for border fortress.
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Commits on Nov 11, 2019
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* wrote the card and a test for the targetting * added test for movement and switched to a conditional game actions to get it to work
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* first draft of card implementation wrote out the logic for the reaction on the card and created an empty file for the tests * added tests added four test: one to show targetting is working, one for showing triggering if conditions are met, one for cards in hand and one show the character is brought into play * using selectCard the card doesnt target does so the selectCard action is now being used instead * add test for less cards in hand
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Commits on Nov 13, 2019
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Commits on Nov 19, 2019
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* Added Deduction, plus a change to the returnRings cost in costs.js to support the card * Updated the test case
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Commits on Nov 22, 2019
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* Initial commit * Added tests for Hida O-Ushi * Added way of the dragon for the max 1 per round test * Removed the dummy files for DoR.
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Merge develop into DoR (#3715)
* Bug fix for Suppress effects * Update fiveringsdb-data
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* Base implementation and tests * Fixed Matsu Agetoki tests
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DoR - Purifier Apprentice (#3704)
* Initial tests and implementation for Purifier Apprentice * Fixed the tests * Linting fix
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* Initial tests & implementation * Updated the tests
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* Implementation and tets for Seventh Tower (not working, needs a json update) * Fixed the test case * Linting issue
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DoR - Subterranean Guile (#3692)
* Tests and implementation for Subterranean Guile * Replaced .forEach some .some for checking unbroken provinces
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DoR - Fruitful Respite (#3713)
* Implementation and tests for Fruitful Respite * Updated reaction title
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DoR - Watchtower of Valor (#3687)
* Tests and implementation for watchtower of valor * Added a test for losing a conflict * Added the unlimited clause * Added test for multiple activations
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Commits on Nov 24, 2019
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DoR - Slovenly Scavenger (#3721)
* Tests and implementation for Slovenly Scavenger * Linting cleanup
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* Tests and implementation for Kansen Haunt * Added test for negative strength modifier
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aCF - Frontline Engineer (#3627)
* Not working at all! * Implementation and tests for frontline engineer * Linter cleanup * Updated to getDynastyCardsInProvince() and added tests for Back Alley Hideaway * Linting cleanup * Updated after having done other cards
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Commits on Nov 28, 2019
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Commits on Nov 29, 2019
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Merge develop into dor (#3733)
* Fix #3592: SYH does not cancel Hitomi duel * Added test for undefined (dash in mongodb) skill removing characters from combat * Bug fix for Suppress effects * Update fiveringsdb-data * Bug fix for Total Warfare & Let Go. (#3709) * Bugfix for Chasing the Sun (so you can no longer move the conflict to your own provinces) (#3701) * Updated the deck validator for new roles (#3700) The roles have been freed as decreed during the winter court of 2019. * fix Shrewd Yasuki Null Reference crash (#3685) * Fix Omoidasu trigger condition (#3719) * Fix Omoidasu trigger condition It didn't check who was dishonored, only by who. * Fix lint errors * Rework ResolveAbilityAction (#3706) * Implement play costs * Add trigger costs * Rework ResolveAbilityAction * Test and bugfixes * Bug fix for prepare for war (& test updates) (#3732) Closes #3716. * Bug fix for incorrect text on Isawa Heiko (#3479) * Bug fix for incorrect text on Isawa Heiko * finished this bugfix for the card implementation I change the condition that it need to be in a conflict. and then I add one test to check this works and I also had to change the test that stops you from choosing partiicipating characters
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Merge develop into acf (#3734)
* Fix #3592: SYH does not cancel Hitomi duel * Added test for undefined (dash in mongodb) skill removing characters from combat * Bug fix for Suppress effects * Update fiveringsdb-data * Bug fix for Total Warfare & Let Go. (#3709) * Bugfix for Chasing the Sun (so you can no longer move the conflict to your own provinces) (#3701) * Updated the deck validator for new roles (#3700) The roles have been freed as decreed during the winter court of 2019. * fix Shrewd Yasuki Null Reference crash (#3685) * Fix Omoidasu trigger condition (#3719) * Fix Omoidasu trigger condition It didn't check who was dishonored, only by who. * Fix lint errors * Rework ResolveAbilityAction (#3706) * Implement play costs * Add trigger costs * Rework ResolveAbilityAction * Test and bugfixes * Bug fix for prepare for war (& test updates) (#3732) Closes #3716. * Bug fix for incorrect text on Isawa Heiko (#3479) * Bug fix for incorrect text on Isawa Heiko * finished this bugfix for the card implementation I change the condition that it need to be in a conflict. and then I add one test to check this works and I also had to change the test that stops you from choosing partiicipating characters
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Commits on Nov 30, 2019
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This fixes a gamenode crash during the regroup stage if you don't hav…
…e an opponent Introduced in PR #3709
marc-soiferman committedNov 30, 2019 Configuration menu - View commit details
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marc-soiferman committed
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Commits on Dec 1, 2019
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* Base implementation for Shukujo. * Added shukujo tests * Updated the tests for Shukujo * Linting fixes * Updated to use the new attachmentConditions block * Added an appropriate chat message
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aCF - Army of the Rising Wave (#3616)
* Tests and implementation for army of the rising wave * Updated the gameaction to use context instead of this.game * Linting cleanup
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aCF - Erudite Prestige (#3683)
* Tests and implementation for erudite prestige * Added text output to the tests
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* how I think the card implementation should work the implementation prompt the user for a card and then the card will create a lasting effect for the conflict which creates a delayed effect that will trigger if the card is played * forgot to change some copy paste code from gossip * wrote three basic test to show the card working frist test show the card triggering a the start of a conflict the second checks the player gets the name card prompt the last shows that the player gets to claim the ring if the card is played * more debugging * more debugging * got the card working so far thanks to jadiel help on discord I got this version of the card working but there a some issue still. * need to use `claimRing` instead of `takeRing` * naming the card should be part of the cost * figure out a way to make the claimed ring political * refactoring for cost to be naming the card trying to get the cost to be naming the card but it appears that the game is getting stuck on the name card prompt. still needs more debugging * changed the promptmenu to pass down context basically added in jadiels update to see if this would help with having naming the card be part of the cost but it still needs some work on that front * got the naming of the card to be the cost cost field on the reaction has be updated to reflect the cards text better still need to claim the ring instead of take it and make it political * card claims the ring now created a new gameaction that will to claim the ring instead of take it it also takes in the type of the ring. which solves two the issues for the card; * added a test for claim ring it is currently failing the server is logging the following error message ``` 2019-11-08T02:02:43.140Z - error: message=Cannot read property conflictRing of undefined, stack=TypeError: Cannot read property conflictRing of undefined at onClaimRing (/home/mattg/projects/ringteki/build/server/game/gamesteps/triggeredabilitywindowtitles.js:6:54) at _.filter._.map.event (/home/mattg/projects/ringteki/build/server/game/gamesteps/triggeredabilitywindowtitles.js:46:24) at Function._.map._.collect (/home/mattg/projects/ringteki/node_modules/underscore/underscore.js:205:24) at Object.getTitle (/home/mattg/projects/ringteki/build/server/game/gamesteps/triggeredabilitywindowtitles.js:43:33) at TriggeredAbilityWindow.getPromptProperties (/home/mattg/projects/ringteki/build/server/game/gamesteps/forcedtriggeredabilitywindow.js:66:61) at TriggeredAbilityWindow.getPromptForSelectProperties (/home/mattg/projects/ringteki/build/server/game/gamesteps/forcedtriggeredabilitywindow.js:60:64) at TriggeredAbilityWindow.getPromptForSelectProperties (/home/mattg/projects/ringteki/build/server/game/gamesteps/triggeredabilitywindow.js:82:31) at TriggeredAbilityWindow.promptBetweenSources (/home/mattg/projects/ringteki/build/server/game/gamesteps/forcedtriggeredabilitywindow.js:51:69) at TriggeredAbilityWindow.filterChoices (/home/mattg/projects/ringteki/build/server/game/gamesteps/triggeredabilitywindow.js:73:14) at TriggeredAbilityWindow.filterChoices (/home/mattg/projects/ringteki/build/server/game/gamesteps/triggeredabilitywindow.js:69:25) at TriggeredAbilityWindow.continue (/home/mattg/projects/ringteki/build/server/game/gamesteps/forcedtriggeredabilitywindow.js:21:18) at GamePipeline.continue (/home/mattg/projects/ringteki/build/server/game/gamepipeline.js:88:37) at EventWindow.continue (/home/mattg/projects/ringteki/build/server/game/gamesteps/basestepwithpipeline.js:28:42) at GamePipeline.continue (/home/mattg/projects/ringteki/build/server/game/gamepipeline.js:88:37) at InitiateAbilityEventWindow.continue (/home/mattg/projects/ringteki/build/server/game/gamesteps/basestepwithpipeline.js:28:42) at GamePipeline.continue (/home/mattg/projects/ringteki/build/server/game/gamepipeline.js:88:37) at AbilityResolver.continue (/home/mattg/projects/ringteki/build/server/game/gamesteps/basestepwithpipeline.js:28:42) at GamePipeline.continue (/home/mattg/projects/ringteki/build/server/game/gamepipeline.js:88:37) at ConflictFlow.continue (/home/mattg/projects/ringteki/build/server/game/gamesteps/basestepwithpipeline.js:28:42) at GamePipeline.continue (/home/mattg/projects/ringteki/build/server/game/gamepipeline.js:88:37) at EventWindow.continue (/home/mattg/projects/ringteki/build/server/game/gamesteps/basestepwithpipeline.js:28:42) at GamePipeline.continue (/home/mattg/projects/ringteki/build/server/game/gamepipeline.js:88:37) at EventWindow.continue (/home/mattg/projects/ringteki/build/server/game/gamesteps/basestepwithpipeline.js:28:42) at GamePipeline.continue (/home/mattg/projects/ringteki/build/server/game/gamepipeline.js:88:37) at ConflictPhase.continue (/home/mattg/projects/ringteki/build/server/game/gamesteps/basestepwithpipeline.js:28:42) at GamePipeline.continue (/home/mattg/projects/ringteki/build/server/game/gamepipeline.js:88:37) at Game.continue (/home/mattg/projects/ringteki/build/server/game/game.js:974:31) at runAndCatchErrors (/home/mattg/projects/ringteki/build/server/gamenode/gameserver.js:279:26) at GameServer.runAndCatchErrors (/home/mattg/projects/ringteki/build/server/gamenode/gameserver.js:106:13) at GameServer.onGameMessage (/home/mattg/projects/ringteki/build/server/gamenode/gameserver.js:276:14) at Socket.onSocketEvent (/home/mattg/projects/ringteki/build/server/socket.js:40:13) at emitTwo (events.js:126:13) at Socket.emit (events.js:214:7) at /home/mattg/projects/ringteki/node_modules/socket.io/lib/socket.js:503:12 at _combinedTickCallback (internal/process/next_tick.js:131:7) at process._tickDomainCallback (internal/process/next_tick.js:218:9) ``` * add a test that the ring type was changed this is working correctly claim ring action is changing it to the correct type of political * small linting fix * OnClaimRing no longer assumes presence of conflict. Updated reaction abilities accordingly. * Fix test failures and log message
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* Unit tests are written * Added sacrifice to the cannot, more tests are passing * Added isKeywordAbility, added an ability to restrict keyword abilities and to restrict non-keyword abilities. Netsu working. npm run test working. * Oops, relic of a bad idea
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* Tests and implementation for Desolation * Added a check to ensure you have an opponent * Added a test to make sure it doesn't blank your own provinces
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* Tests and implementation for Yogo Asami * Removed the location check. Need to add Ujina tests. * Added a restriction for abilities triggered by opponents rather than opponent's triggered abilities. Added the Ujina test, made sure it passed. * Linting cleanup
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* Tests and implementation for Kyuden Hida * Made Kyuden Hida do what it says it will. Working, but feels bad if you cancel & burn the trigger. Going to do a bit of investigation on UX to see if I can make it work better * UX is still not great, but it's consistent with Kyuden Isawa. Also actually works properly now instead of discarding 5 cards if you take nothing.
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DoR - Northern Curtain Wall (#3688)
* Northern Curtain Wall - Base Implementation modifying province strength (this is incorrect). * Updated the effects engine to include the ability to modify province strength bonus, and updated northern curtain wall with the new effect * Fixed the modifier so set should actually work now
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Commits on Dec 2, 2019
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DoR - Third Whisker Warrens (#3735)
* Works, provided I cheat the player effect. Need to create an effect that targets the player I think * Updated it a little bit * Initial implementation & tests Needs some UI work * Linting * Added a holding test * Added a check for undefined cardname. Covers not known cards and cards you as player shouldn't see. * Added a comment to the test
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* Unit tests are written * Added sacrifice to the cannot, more tests are passing * Added isKeywordAbility, added an ability to restrict keyword abilities and to restrict non-keyword abilities. Netsu working. npm run test working. * Oops, relic of a bad idea * Initial commit. UX is a bit of a mess when choosing covert, but going to try to update that. * Oops, this was included in a merge
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Commits on Dec 3, 2019
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Merge pull request #3747 from marcsoiferman-cm/shojus-duty-moto-outrider
SD - Moto Outrider
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Commits on Dec 6, 2019
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Merge pull request #3737 from marcsoiferman-cm/dev-single-player-bugfix
Bug Fix - Gamenode crash during targeting if no opponent
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Merge pull request #3770 from jeremylarner/develop5
merge develop into shojus-duty
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* Tests and implementation for Bayushi Shoju * Linting update
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Commits on Dec 7, 2019
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DoR - Kaiu Shihobu (Using new Child Cards) (#3768)
* Getting somewhere * Working, but with removed from game * Fixed the messages a bit * Basic implementation for Kaiu Shihobu, along with tests, using the Removed from Game zone. * Added a test case * Updated the dynasty deck search action * Passes tests with a fixed location of "UnderStronghold". Will explore having a generic location, since it should work. * Consolidating the deck search action. * UI implementation for SHihobu (cards underneath stronghold) * Updated the menu prompt title * Linting updates
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Merge pull request #3772 from gryffon/dor
Merge Defenders of Rokugan into Develop
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SD - Student of Esoterica (#3769)
* Need to update the exclusion criteria for alternate fate pools, since it has a clause that it stops working if you can't spend fate from rings * Working * Added highlighting the current card incase you have multiple students out * Had to remove the reference to ring.js for some reason
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Commits on Dec 8, 2019
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ACF - Current of the Beryt (#3776)
Also added support for action opportunity durations
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* Tests and implementation for Daidoji Harrier * Added a test for having <2 cards
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ACF - Withstand the Darkness Take 2 (#3745)
* Base case working without Banzai... going to explore Banzai a bit to try it * Linting cleanup * Added a couple new tests. Now to look at Banzai * Working with Banzai * Added Banzai cancel tests, fixed some issues that came up
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* Tests and implementation for Togashi Ichi * Updated test
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Commits on Dec 9, 2019
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* Nowhere yet * Play restrictions working, now to test the text * Tests and implementation for Castigated
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SD - Kakita's Final Stance (#3791)
* Initial commit (test file is entirely wrong) * Not working yet * Oops, duel participants can be arrays * Done * Added a final test case
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* Tests and implementation for Root Out Heresy. Added the ability for the discard actions to store the cards that have been discarded. * Forgot to update the test names
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Merge pull request #3775 from The-Outcast/card/SD/Chrysanthemum_Steward
SD - Chrysanthemum Steward
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SD - Inferno Guard Invoker (#3774)
* tests and implementation for Inferno Guard Invoker * Fix lint errors * - Rework implementation - Add tests for multiple delayed effects and province breaking by other means * Fix lint error
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Commits on Dec 11, 2019
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Commits on Dec 12, 2019
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The Perfect Gift doesn't shuffle the conflict deck (#3744)
* Update 5ringsdb data * Make sure The Perfect Gift shuffles the conflict deck
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Shiro Kitsuki fails to check all other cards played after the first (#…
…3798) * Shiro Kitsuki didn't define it's delayed ability as multiple trigger, causing it to miss cards if they came later in the conflict * update tests * Use the context of the lasting effect instead of the Shiro Kitsuki object
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Commits on Dec 13, 2019
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Commits on Dec 16, 2019
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Commits on Dec 21, 2019
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Commits on Dec 22, 2019
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Check if cancelled cards correctly count towards cards played
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Commits on Dec 26, 2019
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Manual actions and RFG drag/drop (#3853)
* Add a manual action to discard the imperial favor * - Add another manual action for moving cards to the bottom. - Fix drag/drop with removed from game pile functionality * Fix linting errors
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Commits on Dec 30, 2019
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RRG v12 banned/restricted list updates (#3851)
* RRG v12 banned/restricted list updates * Update RestrictedList.js * Update BannedList.js
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Fix Regal Bearing message (#3859)
* Fix Regal Bearing message It used the number of the dials before they would be changed by Regal Bearing * Fix code style
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* FAQ v12 card errata * Change then: to use sequential * Update BayushiKachiko.js * Cleaned up test cases, fixed some bugs in implementation. Not sure why you changed Prepare for War. It doesn't use "then". * Fix prepare for war test with new "then" Co-authored-by: Tom Nys <50174301+The-Outcast@users.noreply.github.com>
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Merge pull request #3861 from gryffon/shojus-duty
merge Shoju's Duty into develop
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Ring resolving rules updated (#3865)
- All effects that let you resolve a ring now automatically include "as the attacker"
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Commits on Dec 31, 2019
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Fix the max 1 per conflict clause on Regal Bearing (#3866)
* Fix the max 1 per conflict clause on Regal Bearing * Fix missing semi
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Change duels in accordance with v12 RRG (#3868)
* Change duels in accordance with v12 RRG * lint fix
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* Remove regroup phase * Update tests & fixed the fate phase ordering * Fixing curse tests * Moved the "end of round" outside of the fate phase and into the game steps. Fixed tests for Curse & Starry Heaven Co-authored-by: jeremylarner <31585532+jeremylarner@users.noreply.github.com>
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Commits on Jan 1, 2020
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Apply new RRG changes around discard pile order (#3867)
* Apply new RRG changes around discard pile order Has functional impact on plagerist * Fix to target only events * Bad workaround for shitty card and even shittier design decision
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Commits on Jan 8, 2020
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Commits on Jan 10, 2020
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Commits on Jan 11, 2020
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Update FeastOrFamine.js (#3879)
Updated Feast or Famine chatbox text (Fixed)
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Commits on Jan 13, 2020
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Commits on Jan 19, 2020
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Fatephase test improvements (#3889)
* Updated Maeko test * Hopefully improving stability in the fate phase tests
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