Windows and WASM performance #1677
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I'm building a CHIP-8 emulator in Go using ebiten I've spent quite a lot of time optimizing performance, esp for my rendering and how I output the display. My graphics are incredibly basic, just a monochrome 64x32 image (1-bit so pixels are either on or off) which is then output scaled to the screen inside the Draw() function. I'm seeing a few things I'm seeing a couple of things:
My question is ebiten really only optimised for Linux? Should I continue trying to tune my code or is the slower performance on Windows and WASM a known problem? |
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Replies: 1 comment 16 replies
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No, the program should work well on Windows as well. Could you share the code? Thanks! |
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No, the program should work well on Windows as well. Could you share the code? Thanks!