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Mulberry Delta 1.0.3

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@github-actions github-actions released this 11 Oct 17:56

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Windows Linux / Steam Deck macOS

New Features

  • Improved performance in multiple maps and better handling of alternative/hd textures
  • Beta: A Blueprint Editor, to edit enemy and partner stats (HP, attack, defense and attack chances) and export/import presets as json files. You can find it under Dev Tools -> Blueprint Editor
  • Status Bar customizations: scale, size, colors, opacity, always show, and Star Piece and badge counters. You can find it under Enhancements -> Status Bar
  • Free QoL Badges option: Speedy Spin, Peekaboo and I Spy cost 0 BP. You can find it under Enhancements -> Gameplay
  • You can now disable the original n64 mipmaps to live the emulator broken experience 😜. You can find it under Enhancements -> Graphics
  • A better letters inventory in the Save Editor to not only track your inventory, but you can also edit it now

Bug Fixes

  • Fix the camera freezing on in-between frames above 30 FPS, most visible on Shiver City's buildings
  • Fix menu popups anchoring to the right edge in widescreen; they keep their original position
  • Fix the status bar being cut off on ultrawide ratios
  • Fix the HUD clipping into the mirrored battle reel
  • Fix a crash from the HP digits on the HUD while full-height enhancement is on
  • Fix the Star Beam and Peach Beam sound lasting the rest of the battle
  • Fix the Lava Piranha fake-out victory music on a rematch
  • Fix the title demos and the Power Bounce demo not resetting between runs
  • Fix soft reset losing enemy HP bars and music
  • Fix Merluvlee's hints and Post Office letters counting as already given and read
  • Fix No Intro unlocking Post Office letters and most of Rowf's badges on a new file
  • Fix the Lava Bud vine animations
  • Fix the Sushie underwater and Kolorado wavy effects
  • Fix the rotation of the star outline, stopwatch and Bombette breaking effects
  • Fix screen transitions drifting to the top left on Mac and ARM builds
  • Fix partners falling behind a sprinting Mario (sprint enhancement on)
  • Fix HP/FP edits in the Save Editor being reset after opening the badges menu
  • Fix item IDs and enemy defeat flags when importing an N64 save
  • Fix sprite palette effects with HD texture packs (Electro Blooper + various Watt action effects)
  • Fix crashes under Wine
  • Fix a hang at window creation with some Linux SDL2 builds
  • Fix high DPI scaling on Windows
  • Fix Vulkan builds (Vulkan backend is not enabled yet)

What's Changed

  • Fixed vulkan builds by @KiritoDv in #215
  • Merge develop-mulberry into develop by @JeodC in #235
  • fix camera freezing on in-between frames +30fps by still pairing child paths by key when a parent's op sequence changes by @bass3l in #236
  • fix guPositionF rotation order to match libultra (X·Y·Z) by @bass3l in #238
  • fix lava bud animations by removing lava_bud.c's local VINE_*_BASE overrides by @bass3l in #239
  • cast transition stencil coords to s32 by @bass3l in #240
  • Fix Merluvlee and Post Office flag checks, No Intro flags, soft reset HP bars and puts loop by @JeodC in #246
  • preserve popup positions as the original instead of anchroing to the right + status bar culling fix by @bass3l in #247
  • Add a Free QoL Badges enhancement by @taylorjohannsen in #210
  • restore decomp's sin_rad in mesh_make_wavy for Sushie and Kolorado wavy effect by @bass3l in #248
  • (bug) Keep walking partners up with a sprinting Mario by @taylorjohannsen in #214
  • Add status bar customization options by @taylorjohannsen in #213
  • Fix Windows manifest issue (DPI Scaling) by @Spodi in #254
  • reset states in Star/Peach beam, Piranha music and demos by @bass3l in #252
  • improve letters inventory in Save Editor; fix HP/FP edits resetting due to base ones by @bass3l in #249
  • add Blueprint Editor to edit enemy and partner stats by @bass3l in #241

New Contributors

Full Changelog: 1.0.2...1.0.3

Mulberry Charlie 1.0.2

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@github-actions github-actions released this 28 Sep 20:10

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Windows Linux / Steam Deck macOS

New Features

  • Sprint Button
  • Block Window and Action Command Difficulty options
  • Cheats: Max Power Bounce Chance, 2x Star Points and Coins
  • Full Height View and Rounded Projector Reel options for widescreen
  • 2D Texture Filter and Dialogue Text Filter options
  • Texture Cache Size option, for HD texture packs
  • Import N64 Save, under Settings > General > Save Conversion
  • Rumble support
  • HD texture pack support

Tweaks

  • Widescreen adjustments
  • The end credits support widescreen
  • Demo playback stays in sync in widescreen
  • Loading Zone Storage works as it did on N64; the DX fix that prevented it is now an option under Enhancements > Gameplay
  • HD texture pack art loads in the background
  • Audio runs independently of the frame rate
  • Faster shader compiles on DirectX 11
  • Smoother frame pacing when rendering falls behind

Bug Fixes

  • Fix the screen stutter when approaching or leaving NPCs and picking up coins
  • Fix shop prices lagging behind the items
  • Fix background scrolling stutter
  • Fix texture corruption after long play sessions
  • Fix the missing pause menu background
  • Fix a crash when battles end, seen in the title demo and the Bowser fight
  • Fix a crash when talking to the Toad after starting the Playroom's Jump Attack
  • Fix script and memory errors in several maps
  • Fix enemy item drops, Quizmo's placement and Bow's hazard checks
  • Fix the wrong reverb on some maps
  • Fix Buzzar using the wrong action command
  • Fix Power Bounce and Multibonk chances carrying over between uses
  • Fix missing characters in the end credits
  • Fix high DPI scaling on Windows
  • Fix settings not saving on macOS
  • Fix the Linux AppImage requiring FUSE 2

What's Changed

  • Allow builders to define the cpu option by @JeodC in #159
  • Fix a use-after-free of damage popups when a battle ends by @JeodC in #157
  • Draw message frames, tattle backgrounds and letter images by name for HD texture packs by @JeodC in #155
  • revert back to the original EVT_EXIT_WALK - DX fix added as an enhancement by @bass3l in #152
  • fix unterminated EvtScripts and null dereference in kkj and munchlesia by @bass3l in #173
  • fix overrun in sam_11 npcs by @bass3l in #179
  • Add a configurable block window enhancement by @taylorjohannsen in #181
  • fix byte-order assumptions that broke enemy drops, Quizmo placement and Bow hazard checks by @bass3l in #182
  • restore the pause menu bg using prev-frame fb by @bass3l in #176
  • decouple audio from the render frame by reviving the nuAuMgr thread by @bass3l in #169
  • reset hos_04 and hos_05 maps for title screen loop by @bass3l in #178
  • Add widescreen enhancements and fixes by @JeodC in #183
  • Prefetch HD art for the menus at boot, by folder on first draw, and for sprites as they load by @JeodC in #166
  • Add a sprint button enhancement by @taylorjohannsen in #186
  • Fix some crashes and other various issues by @JeodC in #194
  • Add an action command difficulty enhancement by @taylorjohannsen in #185
  • fix Buzzar attack using whirlwind init instead of break-free init by @bass3l in #195
  • fix map reverb mode read from wrong MapConfig byte on little-endian by @bass3l in #198
  • fix end credits glyphs and support widescreen by @bass3l in #196
  • Multithreading & Performance by @JeodC in #191
  • Fix Power Bounce and Multibonk chance carrying over between uses by @taylorjohannsen in #201
  • add 2D sprite filtering option by @bass3l in #204
  • Fix input viewer regression by @JeodC in #206
  • Add a Max Power Bounce Chance cheat by @taylorjohannsen in #202
  • add an option to set dialog texts filter to TF_POINT by @bass3l in #207
  • Add a 2x Star Points and Coins cheat by @taylorjohannsen in #203
  • Add AI disclosure and remove Project Lead mention by @JeodC in #208
  • Keep shadows, prompts, petals and shop prices interpolating by @JeodC in #209

New Contributors

Full Changelog: 1.0.1...1.0.2

Mulberry Bravo 1.0.1

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@bass3l bass3l released this 17 Sep 22:42
424c220

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Windows Linux / Steam Deck macOS

Biggest Changes:

  • This is mainly a MacOS patch release.
  • Fixed a bug in partner portraits getting stuck to the previous unlocked partner on the same session.

What's Changed

New Contributors

Full Changelog: 1.0.0...1.0.1

Mulberry Alfa 1.0.0

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@github-actions github-actions released this 17 Sep 01:19
5489baa

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Windows Linux / Steam Deck macOS