Download
New Features
- Sprint Button
- Block Window and Action Command Difficulty options
- Cheats: Max Power Bounce Chance, 2x Star Points and Coins
- Full Height View and Rounded Projector Reel options for widescreen
- 2D Texture Filter and Dialogue Text Filter options
- Texture Cache Size option, for HD texture packs
- Import N64 Save, under Settings > General > Save Conversion
- Rumble support
- HD texture pack support
Tweaks
- Widescreen adjustments
- The end credits support widescreen
- Demo playback stays in sync in widescreen
- Loading Zone Storage works as it did on N64; the DX fix that prevented it is now an option under Enhancements > Gameplay
- HD texture pack art loads in the background
- Audio runs independently of the frame rate
- Faster shader compiles on DirectX 11
- Smoother frame pacing when rendering falls behind
Bug Fixes
- Fix the screen stutter when approaching or leaving NPCs and picking up coins
- Fix shop prices lagging behind the items
- Fix background scrolling stutter
- Fix texture corruption after long play sessions
- Fix the missing pause menu background
- Fix a crash when battles end, seen in the title demo and the Bowser fight
- Fix a crash when talking to the Toad after starting the Playroom's Jump Attack
- Fix script and memory errors in several maps
- Fix enemy item drops, Quizmo's placement and Bow's hazard checks
- Fix the wrong reverb on some maps
- Fix Buzzar using the wrong action command
- Fix Power Bounce and Multibonk chances carrying over between uses
- Fix missing characters in the end credits
- Fix high DPI scaling on Windows
- Fix settings not saving on macOS
- Fix the Linux AppImage requiring FUSE 2
What's Changed
- Allow builders to define the cpu option by @JeodC in #159
- Fix a use-after-free of damage popups when a battle ends by @JeodC in #157
- Draw message frames, tattle backgrounds and letter images by name for HD texture packs by @JeodC in #155
- revert back to the original EVT_EXIT_WALK - DX fix added as an enhancement by @bass3l in #152
- fix unterminated EvtScripts and null dereference in kkj and munchlesia by @bass3l in #173
- fix overrun in sam_11 npcs by @bass3l in #179
- Add a configurable block window enhancement by @taylorjohannsen in #181
- fix byte-order assumptions that broke enemy drops, Quizmo placement and Bow hazard checks by @bass3l in #182
- restore the pause menu bg using prev-frame fb by @bass3l in #176
- decouple audio from the render frame by reviving the nuAuMgr thread by @bass3l in #169
- reset hos_04 and hos_05 maps for title screen loop by @bass3l in #178
- Add widescreen enhancements and fixes by @JeodC in #183
- Prefetch HD art for the menus at boot, by folder on first draw, and for sprites as they load by @JeodC in #166
- Add a sprint button enhancement by @taylorjohannsen in #186
- Fix some crashes and other various issues by @JeodC in #194
- Add an action command difficulty enhancement by @taylorjohannsen in #185
- fix Buzzar attack using whirlwind init instead of break-free init by @bass3l in #195
- fix map reverb mode read from wrong MapConfig byte on little-endian by @bass3l in #198
- fix end credits glyphs and support widescreen by @bass3l in #196
- Multithreading & Performance by @JeodC in #191
- Fix Power Bounce and Multibonk chance carrying over between uses by @taylorjohannsen in #201
- add 2D sprite filtering option by @bass3l in #204
- Fix input viewer regression by @JeodC in #206
- Add a Max Power Bounce Chance cheat by @taylorjohannsen in #202
- add an option to set dialog texts filter to TF_POINT by @bass3l in #207
- Add a 2x Star Points and Coins cheat by @taylorjohannsen in #203
- Add AI disclosure and remove Project Lead mention by @JeodC in #208
- Keep shadows, prompts, petals and shop prices interpolating by @JeodC in #209
New Contributors
- @taylorjohannsen made their first contribution in #181
Full Changelog: 1.0.1...1.0.2