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GPTT v0.3.1: B9, CRE, KARE, KODS, RMM, and more

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@hersfeldtn hersfeldtn released this 02 Jan 17:46
· 25 commits to main since this release
a14bb56

To install, unzip and drop in GameData

Also requires modulemanager https://github.com/sarbian/ModuleManager

Incompatible with HideEmptyTechTreeNodes

See here for compatibility list https://docs.google.com/spreadsheets/d/1WkyJGPV0f5Y8t63Xq7FFZ4kE2LeNk-n0lTpThED6hso/edit?usp=sharing

Changelog:

  • Added mod support:
    • Apoapsis Motors: a few more early kick motors
    • B9 Aerospace: distributed mostly in airframes even if they have LFO, not the easiest fit but they're in there
    • Commonwealth Rockets: some decent midgame engines
    • Commonwealth Aeronautics: mostly in supersonic flight
    • Coriolis Space Systems: centrifuges go in robotics, bit early but it's fine given they don't seem to have any life support function.
    • Eisenhower Aeronautics: nice to have some more methalox
    • Interkosmos: finally another exooceanography part
    • KARE: good to fill out the nuke jet techs some more
    • KODS: more methane
    • Moldavite: seem to fit well enough, all the algae and bioreactors go in the last ag tech
    • ORANGES
    • Periapsis Motors
    • Remotetech: placed the extra antennas, will need to look into upgrades another time
    • Rocket Motor Menagerie: Mostly dumped in the end cryogenics techs, but some nice variety I suppose.
    • Stockalike Mining Extension: Not certain if they work right, but added them all in and made an extra tech for mass drivers
    • Tea Kettle RCS: go in advanced solid NTRs
    • USI collection: all the ones I could find that I hadn't done already:
      • ART: also uses the new mass driver tech
      • Core: already in main MKS pack
      • Exploration: a nice use of the ocean exploration tech
      • FTT
      • Konstruction: I think it's included in main MKS now but double-checked anyway
      • Nuclear Rockets: includes another option for Nuclear Pulse Propulsion
      • Survivability: might be redundant with exploration? idk
      • Warp Drive: another option for the endgame FTL tech
  • Balance/tweaks:
    • Moved 10m heat shield to Expanded Inflatable Habitats
    • Shifted around a lot of node placement on the left side of the tree to make clearer branches (purely cosmetic)