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v2.0

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@hexengraf hexengraf released this 09 Dec 23:11
· 568 commits to master since this release

Second release of HexedUT2k4!

A new numbering system is being adopted for the releases: vX.Y, where:

  • X is the highest version number of the versioned packages (HexedSRC, HexedUT, HexedUTComp).
  • Y is used to create releases that only affect non-versioned packages (HexedPatches).

Some packages have been renamed/restructured:

  • HexedGUI is now called HexedPatches.
  • Some generic classes from HexedUT were moved to a new package, HexedSRC.
  • HexedUT and HexedUTComp require HexedSRC, but now are independent between themselves.

HexedPatches changes:

  • Added modern resolutions in the settings menu.
  • Increased the FOV limit in the settings menu.
  • Fixed player models being cropped in the settings menu (when using a widescreen resolution).
  • Added new tab in settings for all HexedPatches options (called "Patches").
  • Added option to scale fonts based on screen height instead of width.
  • Added HUD replacements to fix widescreen scaling.
  • Added a timer to indicate spawn protection duration (requires HUD replacements).
  • Added option to validate KeepAliveTimer to make sure it has the default value (0.2).
  • Added option to define a persistent custom network speed (applied on every level change).
  • Added a master server selector (either 333network or OpenSpy).

HexedSRC changes:

  • Initial release with base classes to create mutators, add an in-game menu, and manage sounds.

HexedUT changes:

  • Added colored death messages.
  • Added health leech options.
  • Added movement modifiers.
  • Added starting values modifiers.
  • Added options to disable specific combos and/or UDamage on maps.

HexedUTComp changes:

  • Removed starting health, shield, and grenades options.
  • Removed colored death messages.
  • Removed option to disable UDamage on maps.
  • Fixed some None accesses.