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v2.0
Second release of HexedUT2k4!
A new numbering system is being adopted for the releases: vX.Y, where:
- X is the highest version number of the versioned packages (HexedSRC, HexedUT, HexedUTComp).
- Y is used to create releases that only affect non-versioned packages (HexedPatches).
Some packages have been renamed/restructured:
- HexedGUI is now called HexedPatches.
- Some generic classes from HexedUT were moved to a new package, HexedSRC.
- HexedUT and HexedUTComp require HexedSRC, but now are independent between themselves.
HexedPatches changes:
- Added modern resolutions in the settings menu.
- Increased the FOV limit in the settings menu.
- Fixed player models being cropped in the settings menu (when using a widescreen resolution).
- Added new tab in settings for all HexedPatches options (called "Patches").
- Added option to scale fonts based on screen height instead of width.
- Added HUD replacements to fix widescreen scaling.
- Added a timer to indicate spawn protection duration (requires HUD replacements).
- Added option to validate KeepAliveTimer to make sure it has the default value (0.2).
- Added option to define a persistent custom network speed (applied on every level change).
- Added a master server selector (either 333network or OpenSpy).
HexedSRC changes:
- Initial release with base classes to create mutators, add an in-game menu, and manage sounds.
HexedUT changes:
- Added colored death messages.
- Added health leech options.
- Added movement modifiers.
- Added starting values modifiers.
- Added options to disable specific combos and/or UDamage on maps.
HexedUTComp changes:
- Removed starting health, shield, and grenades options.
- Removed colored death messages.
- Removed option to disable UDamage on maps.
- Fixed some None accesses.