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@aguxone This was PadForge's bug, and commit 22f6e50 on the v5 dev branch fixes it.

vJoy's joysticks are collections of one software device that Windows enumerates on its own, so their device IDs read HID\HIDCLASS&COL01, HID\HIDCLASS&COL02 and so on, with no vendor ID in them. PadForge hid a row by its own device node only when that ID carried a vendor ID. Every vJoy row went instead to a lookup by vendor and product ID, which never matched, so a row set to Hide from Games hid nothing while its box stayed checked. Any HID collection now counts as the row's own node. Each vJoy joystick you set to hide is hidden on its own, and the ones you leave visible stay visible to your emulators.

Neit…

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