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Midnight Club: Los Angeles VR 0.2

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@hookmanuk hookmanuk released this 06 Nov 20:36

Midnight Club: Los Angeles Complete Edition in VR, for PC VR headsets on Windows (OpenXR: SteamVR and others).

This download contains no game files, code or keys. On first run it asks for your own disc image and builds the game on your PC.

What's new in 0.2

  • Cockpit camera: fixed the view suddenly jumping forward and then sliding as you accelerate and brake.
  • Freezes: pop-ups, the pause menu and the GPS map no longer shift your seat.
  • Hood and chase views: each now has its own seat, and the chase view no longer slides forwards and backwards.

COCKPIT SWAY on the pause menu's VR page, off by default, gives you the game's own camera movement back.

Updating from 0.1

Don't copy 0.2 over your old folder: the game wouldn't be rebuilt, and you'd still be playing 0.1. Unzip 0.2 to a new folder and run it, as in Install and play below. To keep your settings, copy bin\mcla.toml from your old folder into the new bin folder. Your saves are kept in Documents\mcla and carry over automatically. You can delete the old folder afterwards.

What you need

  • Your own disc image of Midnight Club: Los Angeles Complete Edition, Xbox 360, USA/Europe (title 545407F8), as an .iso.
  • Windows 10 or 11 (64-bit), a Vulkan GPU, and a PC VR headset with an OpenXR runtime (SteamVR, for example).
  • About 15 GB of free disk space and an internet connection for the first run.

Install and play

  1. Download mcla-vr-0.2-win64.zip below and unzip it anywhere (a path without special characters is safest).
  2. Start SteamVR (or your OpenXR runtime).
  3. Run Midnight Club LA VR.exe. The first time, it asks for your disc image and builds the game (10 to 30 minutes). If Microsoft's C++ Build Tools are missing, it installs them first (free, several GB; Windows asks for administrator rights once). After that it starts straight away.

In VR

  • Full stereo 3D with head tracking, in the cockpit and around the city.
  • The HUD sits on a fixed panel in front of you; the GPS map and its pages show on a fixed screen.
  • Start at the main menu recentres the view. In the game, use RECENTRE at the top of the pause menu's VR page, or F8.
  • The pause menu's VR page sets the render size, the headset size (no AA, MSAA, DLAA or a DLSS upscale) and a frame rate cap.

Known issues

  • DLSS is experimental. DLAA and the DLSS upscales need an NVIDIA RTX GPU and can shimmer at times. The default, NO AA, doesn't use DLSS.
  • Graphics don't appear as sharp as they should be, but I can't find any way to make them clearer than I've got to.
  • No steering wheel support, as the in game options where only for a x360 wheel.

Source

The VR source is on the vr branch (tag vr-0.2).

Midnight Club: Los Angeles VR 0.1

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@hookmanuk hookmanuk released this 31 Oct 12:46

Midnight Club: Los Angeles Complete Edition in VR, for PC VR headsets on Windows (OpenXR: SteamVR and others).

This download contains no game files, code or keys. On first run it asks for your own disc image and builds the game on your PC.

What you need

  • Your own disc image of Midnight Club: Los Angeles Complete Edition, Xbox 360, USA/Europe (title 545407F8), as an .iso.
  • Windows 10 or 11 (64-bit), a Vulkan GPU, and a PC VR headset with an OpenXR runtime (SteamVR, for example).
  • About 15 GB of free disk space and an internet connection for the first run.

Install and play

  1. Download mcla-vr-0.1-win64.zip below and unzip it anywhere (a path without special characters is safest).
  2. Start SteamVR (or your OpenXR runtime).
  3. Run Midnight Club LA VR.exe. The first time, it asks for your disc image and builds the game (10 to 30 minutes). If Microsoft's C++ Build Tools are missing, it installs them first (free, several GB; Windows asks for administrator rights once). After that it starts straight away.

In VR

  • Full stereo 3D with head tracking, in the cockpit and around the city.
  • The HUD sits on a fixed panel in front of you; the GPS map and its pages show on a fixed screen.
  • Start at the main menu recentres the view. In the game, use RECENTRE at the top of the pause menu's VR page, or F8.
  • The pause menu's VR page sets the render size, the headset size (no AA, MSAA, DLAA or a DLSS upscale) and a frame rate cap.

Known issues

  • DLSS is experimental. DLAA and the DLSS upscales need an NVIDIA RTX GPU and can shimmer at times. The default, NO AA, doesn't use DLSS.
  • 2D to 3D transition after the map can take 15 seconds on occasion, its usually instant.
  • Graphics don't appear as sharp as they should be, but I can't find any way to make them clearer than I've got to.
  • No steering wheel support, as the in game options where only for a x360 wheel.

Source

The VR source is on the vr branch (tag vr-0.1).